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			29 lines
		
	
	
	
		
			625 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			625 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef SH_MATERIALINSTANCEPASS_H
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#define SH_MATERIALINSTANCEPASS_H
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#include <vector>
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#include "PropertyBase.hpp"
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#include "MaterialInstanceTextureUnit.hpp"
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namespace sh
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{
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	/**
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	 * @brief
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	 * Holds properties of a single texture unit in a \a MaterialInstancePass. \n
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	 * No inheritance here for now.
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	 */
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	class MaterialInstancePass : public PropertySetGet
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	{
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	public:
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		MaterialInstanceTextureUnit* createTextureUnit (const std::string& name);
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		PropertySetGet mShaderProperties;
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		std::vector <MaterialInstanceTextureUnit> getTexUnits ();
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	private:
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		std::vector <MaterialInstanceTextureUnit> mTexUnits;
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	};
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}
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#endif
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