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			164 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			164 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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 *
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 * This library is open source and may be redistributed and/or modified under
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 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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 * (at your option) any later version.  The full license is in LICENSE file
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 * included with this distribution, and on the openscenegraph.org website.
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 *
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 * This library is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * OpenSceneGraph Public License for more details.
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*/
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#include "objectcache.hpp"
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#include <osg/Object>
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#include <osg/Node>
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namespace Resource
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{
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////////////////////////////////////////////////////////////////////////////////////////////
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//
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// ObjectCache
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//
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ObjectCache::ObjectCache():
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    osg::Referenced(true)
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{
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}
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ObjectCache::~ObjectCache()
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{
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}
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void ObjectCache::addEntryToObjectCache(const std::string& filename, osg::Object* object, double timestamp)
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{
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    if (!object)
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    {
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        OSG_ALWAYS << " trying to add NULL object to cache for " << filename << std::endl;
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        return;
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    }
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    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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    _objectCache[filename]=ObjectTimeStampPair(object,timestamp);
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}
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osg::ref_ptr<osg::Object> ObjectCache::getRefFromObjectCache(const std::string& fileName)
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{
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    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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    ObjectCacheMap::iterator itr = _objectCache.find(fileName);
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    if (itr!=_objectCache.end())
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    {
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        return itr->second.first;
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    }
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    else return 0;
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}
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bool ObjectCache::checkInObjectCache(const std::string &fileName, double timeStamp)
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{
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    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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    ObjectCacheMap::iterator itr = _objectCache.find(fileName);
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    if (itr!=_objectCache.end())
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    {
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        itr->second.second = timeStamp;
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        return true;
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    }
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    else return false;
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}
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void ObjectCache::updateTimeStampOfObjectsInCacheWithExternalReferences(double referenceTime)
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{
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    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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    // look for objects with external references and update their time stamp.
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    for(ObjectCacheMap::iterator itr=_objectCache.begin();
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        itr!=_objectCache.end();
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        ++itr)
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    {
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        // if ref count is greater the 1 the object has an external reference.
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        if (itr->second.first->referenceCount()>1)
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        {
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            // so update it time stamp.
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            itr->second.second = referenceTime;
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        }
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    }
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}
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void ObjectCache::removeExpiredObjectsInCache(double expiryTime)
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{
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    std::vector<osg::ref_ptr<osg::Object> > objectsToRemove;
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    {
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        OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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        // Remove expired entries from object cache
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        ObjectCacheMap::iterator oitr = _objectCache.begin();
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        while(oitr != _objectCache.end())
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        {
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            if (oitr->second.second<=expiryTime)
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            {
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                objectsToRemove.push_back(oitr->second.first);
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                _objectCache.erase(oitr++);
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            }
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            else
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            {
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                ++oitr;
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            }
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        }
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    }
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    // note, actual unref happens outside of the lock
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    objectsToRemove.clear();
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}
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void ObjectCache::removeFromObjectCache(const std::string& fileName)
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{
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    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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    ObjectCacheMap::iterator itr = _objectCache.find(fileName);
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    if (itr!=_objectCache.end()) _objectCache.erase(itr);
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}
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void ObjectCache::clear()
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{
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    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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    _objectCache.clear();
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}
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void ObjectCache::releaseGLObjects(osg::State* state)
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{
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    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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    for(ObjectCacheMap::iterator itr = _objectCache.begin();
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        itr != _objectCache.end();
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        ++itr)
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    {
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        osg::Object* object = itr->second.first.get();
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        object->releaseGLObjects(state);
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    }
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}
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void ObjectCache::accept(osg::NodeVisitor &nv)
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{
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    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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    for(ObjectCacheMap::iterator itr = _objectCache.begin();
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        itr != _objectCache.end();
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        ++itr)
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    {
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        osg::Object* object = itr->second.first.get();
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        if (object)
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        {
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            osg::Node* node = dynamic_cast<osg::Node*>(object);
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            if (node)
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                node->accept(nv);
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        }
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    }
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}
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unsigned int ObjectCache::getCacheSize() const
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{
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    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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    return _objectCache.size();
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}
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}
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