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			215 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			215 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "navigatorimpl.hpp"
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| #include "makenavmesh.hpp"
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| #include "settingsutils.hpp"
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| #include "stats.hpp"
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| 
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| #include <components/esm3/loadpgrd.hpp>
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| #include <components/misc/convert.hpp>
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| #include <components/misc/coordinateconverter.hpp>
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| 
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| namespace DetourNavigator
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| {
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|     NavigatorImpl::NavigatorImpl(const Settings& settings, std::unique_ptr<NavMeshDb>&& db)
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|         : mSettings(settings)
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|         , mNavMeshManager(mSettings, std::move(db))
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|     {
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|     }
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| 
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|     bool NavigatorImpl::addAgent(const AgentBounds& agentBounds)
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|     {
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|         if (!isSupportedAgentBounds(mSettings.mRecast, agentBounds))
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|             return false;
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|         ++mAgents[agentBounds];
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|         mNavMeshManager.addAgent(agentBounds);
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|         return true;
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|     }
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| 
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|     void NavigatorImpl::removeAgent(const AgentBounds& agentBounds)
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|     {
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|         const auto it = mAgents.find(agentBounds);
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|         if (it == mAgents.end())
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|             return;
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|         if (it->second > 0)
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|             --it->second;
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|     }
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| 
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|     void NavigatorImpl::updateBounds(ESM::RefId worldspace, const std::optional<CellGridBounds>& cellGridBounds,
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|         const osg::Vec3f& playerPosition, const UpdateGuard* guard)
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|     {
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|         mNavMeshManager.updateBounds(worldspace, cellGridBounds, playerPosition, guard);
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|     }
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| 
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|     void NavigatorImpl::addObject(
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|         const ObjectId id, const ObjectShapes& shapes, const btTransform& transform, const UpdateGuard* guard)
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|     {
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|         addObjectImpl(id, shapes, transform, guard);
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|     }
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| 
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|     bool NavigatorImpl::addObjectImpl(
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|         const ObjectId id, const ObjectShapes& shapes, const btTransform& transform, const UpdateGuard* guard)
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|     {
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|         const CollisionShape collisionShape(
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|             shapes.mShapeInstance, *shapes.mShapeInstance->mCollisionShape, shapes.mTransform);
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|         bool result = mNavMeshManager.addObject(id, collisionShape, transform, AreaType_ground, guard);
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|         if (const btCollisionShape* const avoidShape = shapes.mShapeInstance->mAvoidCollisionShape.get())
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|         {
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|             const ObjectId avoidId(avoidShape);
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|             const CollisionShape avoidCollisionShape(shapes.mShapeInstance, *avoidShape, shapes.mTransform);
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|             if (mNavMeshManager.addObject(avoidId, avoidCollisionShape, transform, AreaType_null, guard))
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|             {
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|                 updateAvoidShapeId(id, avoidId, guard);
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|                 result = true;
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|             }
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|         }
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|         return result;
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|     }
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| 
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|     void NavigatorImpl::addObject(
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|         const ObjectId id, const DoorShapes& shapes, const btTransform& transform, const UpdateGuard* guard)
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|     {
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|         if (addObjectImpl(id, static_cast<const ObjectShapes&>(shapes), transform, guard))
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|         {
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|             const osg::Vec3f start = toNavMeshCoordinates(mSettings.mRecast, shapes.mConnectionStart);
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|             const osg::Vec3f end = toNavMeshCoordinates(mSettings.mRecast, shapes.mConnectionEnd);
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|             mNavMeshManager.addOffMeshConnection(id, start, end, AreaType_door);
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|             mNavMeshManager.addOffMeshConnection(id, end, start, AreaType_door);
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|         }
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|     }
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| 
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|     void NavigatorImpl::updateObject(
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|         const ObjectId id, const ObjectShapes& shapes, const btTransform& transform, const UpdateGuard* guard)
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|     {
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|         mNavMeshManager.updateObject(id, transform, AreaType_ground, guard);
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|         if (const btCollisionShape* const avoidShape = shapes.mShapeInstance->mAvoidCollisionShape.get())
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|         {
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|             const ObjectId avoidId(avoidShape);
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|             if (mNavMeshManager.updateObject(avoidId, transform, AreaType_null, guard))
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|                 updateAvoidShapeId(id, avoidId, guard);
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|         }
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|     }
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| 
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|     void NavigatorImpl::updateObject(
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|         const ObjectId id, const DoorShapes& shapes, const btTransform& transform, const UpdateGuard* guard)
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|     {
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|         return updateObject(id, static_cast<const ObjectShapes&>(shapes), transform, guard);
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|     }
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| 
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|     void NavigatorImpl::removeObject(const ObjectId id, const UpdateGuard* guard)
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|     {
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|         mNavMeshManager.removeObject(id, guard);
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|         const auto avoid = mAvoidIds.find(id);
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|         if (avoid != mAvoidIds.end())
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|             mNavMeshManager.removeObject(avoid->second, guard);
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|         const auto water = mWaterIds.find(id);
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|         if (water != mWaterIds.end())
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|             mNavMeshManager.removeObject(water->second, guard);
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|         mNavMeshManager.removeOffMeshConnections(id);
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|     }
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| 
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|     void NavigatorImpl::addWater(const osg::Vec2i& cellPosition, int cellSize, float level, const UpdateGuard* guard)
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|     {
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|         mNavMeshManager.addWater(cellPosition, cellSize, level, guard);
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|     }
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| 
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|     void NavigatorImpl::removeWater(const osg::Vec2i& cellPosition, const UpdateGuard* guard)
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|     {
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|         mNavMeshManager.removeWater(cellPosition, guard);
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|     }
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| 
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|     void NavigatorImpl::addHeightfield(
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|         const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape, const UpdateGuard* guard)
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|     {
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|         mNavMeshManager.addHeightfield(cellPosition, cellSize, shape, guard);
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|     }
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| 
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|     void NavigatorImpl::removeHeightfield(const osg::Vec2i& cellPosition, const UpdateGuard* guard)
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|     {
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|         mNavMeshManager.removeHeightfield(cellPosition, guard);
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|     }
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| 
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|     void NavigatorImpl::addPathgrid(const ESM::Cell& cell, const ESM::Pathgrid& pathgrid)
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|     {
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|         const Misc::CoordinateConverter converter = Misc::makeCoordinateConverter(cell);
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|         for (const auto& edge : pathgrid.mEdges)
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|         {
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|             const auto src = Misc::Convert::makeOsgVec3f(converter.toWorldPoint(pathgrid.mPoints[edge.mV0]));
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|             const auto dst = Misc::Convert::makeOsgVec3f(converter.toWorldPoint(pathgrid.mPoints[edge.mV1]));
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|             mNavMeshManager.addOffMeshConnection(ObjectId(&pathgrid), toNavMeshCoordinates(mSettings.mRecast, src),
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|                 toNavMeshCoordinates(mSettings.mRecast, dst), AreaType_pathgrid);
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|         }
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|     }
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| 
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|     void NavigatorImpl::removePathgrid(const ESM::Pathgrid& pathgrid)
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|     {
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|         mNavMeshManager.removeOffMeshConnections(ObjectId(&pathgrid));
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|     }
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| 
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|     void NavigatorImpl::update(const osg::Vec3f& playerPosition, const UpdateGuard* guard)
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|     {
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|         removeUnusedNavMeshes();
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|         mNavMeshManager.update(playerPosition, guard);
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|     }
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| 
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|     void NavigatorImpl::wait(WaitConditionType waitConditionType, Loading::Listener* listener)
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|     {
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|         mNavMeshManager.wait(waitConditionType, listener);
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|     }
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| 
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|     SharedNavMeshCacheItem NavigatorImpl::getNavMesh(const AgentBounds& agentBounds) const
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|     {
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|         return mNavMeshManager.getNavMesh(agentBounds);
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|     }
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| 
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|     std::map<AgentBounds, SharedNavMeshCacheItem> NavigatorImpl::getNavMeshes() const
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|     {
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|         return mNavMeshManager.getNavMeshes();
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|     }
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| 
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|     const Settings& NavigatorImpl::getSettings() const
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|     {
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|         return mSettings;
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|     }
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| 
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|     Stats NavigatorImpl::getStats() const
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|     {
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|         return mNavMeshManager.getStats();
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|     }
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| 
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|     RecastMeshTiles NavigatorImpl::getRecastMeshTiles() const
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|     {
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|         return mNavMeshManager.getRecastMeshTiles();
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|     }
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| 
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|     void NavigatorImpl::updateAvoidShapeId(const ObjectId id, const ObjectId avoidId, const UpdateGuard* guard)
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|     {
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|         updateId(id, avoidId, mWaterIds, guard);
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|     }
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| 
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|     void NavigatorImpl::updateId(const ObjectId id, const ObjectId updateId,
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|         std::unordered_map<ObjectId, ObjectId>& ids, const UpdateGuard* guard)
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|     {
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|         auto inserted = ids.insert(std::make_pair(id, updateId));
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|         if (!inserted.second)
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|         {
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|             mNavMeshManager.removeObject(inserted.first->second, guard);
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|             inserted.first->second = updateId;
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|         }
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|     }
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| 
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|     void NavigatorImpl::removeUnusedNavMeshes()
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|     {
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|         for (auto it = mAgents.begin(); it != mAgents.end();)
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|         {
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|             if (it->second == 0 && mNavMeshManager.reset(it->first))
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|                 it = mAgents.erase(it);
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|             else
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|                 ++it;
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|         }
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|     }
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| 
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|     float NavigatorImpl::getMaxNavmeshAreaRealRadius() const
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|     {
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|         const auto& settings = getSettings();
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|         return getRealTileSize(settings.mRecast) * getMaxNavmeshAreaRadius(settings);
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|     }
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| }
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