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			89 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVMESHMANAGER_H
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| #define OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVMESHMANAGER_H
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| 
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| #include "agentbounds.hpp"
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| #include "asyncnavmeshupdater.hpp"
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| #include "cellgridbounds.hpp"
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| #include "heightfieldshape.hpp"
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| #include "offmeshconnectionsmanager.hpp"
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| #include "recastmeshtiles.hpp"
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| #include "waitconditiontype.hpp"
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| 
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| #include <osg/Vec3f>
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| 
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| #include <map>
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| #include <memory>
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| 
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| class dtNavMesh;
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| 
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| namespace DetourNavigator
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| {
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|     class NavMeshManager
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|     {
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|     public:
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|         explicit NavMeshManager(const Settings& settings, std::unique_ptr<NavMeshDb>&& db);
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| 
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|         ScopedUpdateGuard makeUpdateGuard() { return mRecastMeshManager.makeUpdateGuard(); }
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| 
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|         void updateBounds(ESM::RefId worldspace, const std::optional<CellGridBounds>& cellGridBounds,
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|             const osg::Vec3f& playerPosition, const UpdateGuard* guard);
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| 
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|         bool addObject(const ObjectId id, const CollisionShape& shape, const btTransform& transform,
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|             const AreaType areaType, const UpdateGuard* guard);
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| 
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|         bool updateObject(ObjectId id, const btTransform& transform, AreaType areaType, const UpdateGuard* guard);
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| 
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|         void removeObject(const ObjectId id, const UpdateGuard* guard);
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| 
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|         void addAgent(const AgentBounds& agentBounds);
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| 
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|         void addWater(const osg::Vec2i& cellPosition, int cellSize, float level, const UpdateGuard* guard);
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| 
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|         void removeWater(const osg::Vec2i& cellPosition, const UpdateGuard* guard);
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| 
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|         void addHeightfield(
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|             const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape, const UpdateGuard* guard);
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| 
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|         void removeHeightfield(const osg::Vec2i& cellPosition, const UpdateGuard* guard);
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| 
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|         bool reset(const AgentBounds& agentBounds);
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| 
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|         void addOffMeshConnection(
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|             const ObjectId id, const osg::Vec3f& start, const osg::Vec3f& end, const AreaType areaType);
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| 
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|         void removeOffMeshConnections(const ObjectId id);
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| 
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|         void update(const osg::Vec3f& playerPosition, const UpdateGuard* guard);
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| 
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|         void wait(WaitConditionType waitConditionType, Loading::Listener* listener);
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| 
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|         SharedNavMeshCacheItem getNavMesh(const AgentBounds& agentBounds) const;
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| 
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|         std::map<AgentBounds, SharedNavMeshCacheItem> getNavMeshes() const;
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| 
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|         Stats getStats() const;
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| 
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|         RecastMeshTiles getRecastMeshTiles() const;
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| 
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|     private:
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|         const Settings& mSettings;
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|         const int mMaxRadius;
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|         ESM::RefId mWorldspace;
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|         std::optional<CellGridBounds> mCellGridBounds;
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|         TileCachedRecastMeshManager mRecastMeshManager;
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|         OffMeshConnectionsManager mOffMeshConnectionsManager;
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|         AsyncNavMeshUpdater mAsyncNavMeshUpdater;
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|         std::map<AgentBounds, SharedNavMeshCacheItem> mCache;
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|         std::size_t mGenerationCounter = 0;
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|         std::optional<TilePosition> mPlayerTile;
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|         std::size_t mLastRecastMeshManagerRevision = 0;
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| 
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|         inline SharedNavMeshCacheItem getCached(const AgentBounds& agentBounds) const;
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| 
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|         inline void update(const AgentBounds& agentBounds, const TilePosition& playerTile,
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|             const TilesPositionsRange& range, const SharedNavMeshCacheItem& cached,
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|             const std::map<osg::Vec2i, ChangeType>& changedTiles);
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|     };
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| }
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| 
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| #endif
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