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			50 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef CSM_TOOLS_MAGICEFFECTCHECK_HPP
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#define CSM_TOOLS_MAGICEFFECTCHECK_HPP
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#include <components/esm/loadmgef.hpp>
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#include <components/esm/loadsoun.hpp>
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#include "../world/idcollection.hpp"
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#include "../world/refidcollection.hpp"
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#include "../doc/stage.hpp"
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namespace CSMWorld
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{
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    class Resources;
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}
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namespace CSMTools
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{
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    /// \brief VerifyStage: make sure that magic effect records are internally consistent
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    class MagicEffectCheckStage : public CSMDoc::Stage
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    {
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            const CSMWorld::IdCollection<ESM::MagicEffect> &mMagicEffects;
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            const CSMWorld::IdCollection<ESM::Sound> &mSounds;
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            const CSMWorld::RefIdCollection &mReferenceables;
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            const CSMWorld::Resources &mIcons;
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            const CSMWorld::Resources &mTextures;
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        private:
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            bool isTextureExists(const std::string &texture, bool isIcon) const;
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            std::string checkReferenceable(const std::string &id,
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                                           const CSMWorld::UniversalId &type,
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                                           const std::string &column) const;
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            std::string checkSound(const std::string &id, const std::string &column) const;
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        public:
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            MagicEffectCheckStage(const CSMWorld::IdCollection<ESM::MagicEffect> &effects,
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                                  const CSMWorld::IdCollection<ESM::Sound> &sounds,
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                                  const CSMWorld::RefIdCollection &referenceables,
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                                  const CSMWorld::Resources &icons,
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                                  const CSMWorld::Resources &textures);
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            virtual int setup();
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            ///< \return number of steps
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            virtual void perform (int stage, CSMDoc::Messages &messages);
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            ///< Messages resulting from this tage will be appended to \a messages.
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    };
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}
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#endif
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