mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-31 17:56:42 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			126 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| Shaders Settings
 | |
| ################
 | |
| 
 | |
| force shaders
 | |
| -------------
 | |
| 
 | |
| :Type:		boolean
 | |
| :Range:		True/False
 | |
| :Default:	False
 | |
| 
 | |
| Force rendering with shaders. By default, only bump-mapped objects will use shaders.
 | |
| Enabling this option may cause slightly different visuals if the "clamp lighting" option is set to false.
 | |
| Otherwise, there should not be a visual difference.
 | |
| 
 | |
| Please note enabling shaders has a significant performance impact on most systems.
 | |
| 
 | |
| force per pixel lighting
 | |
| ------------------------
 | |
| 
 | |
| :Type:		boolean
 | |
| :Range:		True/False
 | |
| :Default:	False
 | |
| 
 | |
| Force the use of per pixel lighting. By default, only bump mapped objects use per-pixel lighting.
 | |
| Has no effect if the 'force shaders' option is false.
 | |
| Enabling per-pixel lighting results in visual differences to the original MW engine.
 | |
| It is not recommended to enable this option when using vanilla Morrowind files,
 | |
| because certain lights in Morrowind rely on vertex lighting to look as intended.
 | |
| 
 | |
| clamp lighting
 | |
| --------------
 | |
| 
 | |
| :Type:		boolean
 | |
| :Range:		True/False
 | |
| :Default:	True
 | |
| 
 | |
| Restrict the amount of lighting that an object can receive to a maximum of (1,1,1).
 | |
| Only affects objects that render with shaders (see 'force shaders' option).
 | |
| Always affects terrain.
 | |
| 
 | |
| Leaving this option at its default makes the lighting compatible with Morrowind's fixed-function method,
 | |
| but the lighting may appear dull and there might be colour shifts. 
 | |
| Setting this option to 'false' results in more dynamic lighting.
 | |
| 
 | |
| auto use object normal maps
 | |
| ---------------------------
 | |
| 
 | |
| :Type:		boolean
 | |
| :Range:		True/False
 | |
| :Default:	False
 | |
| 
 | |
| If this option is enabled, normal maps are automatically recognized and used if they are named appropriately
 | |
| (see 'normal map pattern', e.g. for a base texture foo.dds, the normal map texture would have to be named foo_n.dds).
 | |
| If this option is disabled,
 | |
| normal maps are only used if they are explicitly listed within the mesh file (.nif or .osg file). Affects objects.
 | |
| 
 | |
| auto use object specular maps
 | |
| -----------------------------
 | |
| 
 | |
| :Type:		boolean
 | |
| :Range:		True/False
 | |
| :Default:	False
 | |
| 
 | |
| If this option is enabled, specular maps are automatically recognized and used if they are named appropriately
 | |
| (see 'specular map pattern', e.g. for a base texture foo.dds,
 | |
| the specular map texture would have to be named foo_spec.dds).
 | |
| If this option is disabled, normal maps are only used if they are explicitly listed within the mesh file
 | |
| (.osg file, not supported in .nif files). Affects objects.
 | |
| 
 | |
| auto use terrain normal maps
 | |
| ----------------------------
 | |
| 
 | |
| :Type:		boolean
 | |
| :Range:		True/False
 | |
| :Default:	False
 | |
| 
 | |
| See 'auto use object normal maps'. Affects terrain.
 | |
| 
 | |
| auto use terrain specular maps
 | |
| ------------------------------
 | |
| 
 | |
| :Type:		boolean
 | |
| :Range:		True/False
 | |
| :Default:	False
 | |
| 
 | |
| If a file with pattern 'terrain specular map pattern' exists, use that file as a 'diffuse specular' map.
 | |
| The texture must contain the layer colour in the RGB channel (as usual), and a specular multiplier in the alpha channel.
 | |
| 
 | |
| normal map pattern
 | |
| ------------------
 | |
| 
 | |
| :Type:		string
 | |
| :Range:
 | |
| :Default:	_n
 | |
| 
 | |
| The filename pattern to probe for when detecting normal maps
 | |
| (see 'auto use object normal maps', 'auto use terrain normal maps')
 | |
| 
 | |
| normal height map pattern
 | |
| -------------------------
 | |
| 
 | |
| :Type:		string
 | |
| :Range:
 | |
| :Default:	_nh
 | |
| 
 | |
| Alternative filename pattern to probe for when detecting normal maps.
 | |
| Files with this pattern are expected to include 'height' in the alpha channel.
 | |
| This height is used for parallax effects. Works for both terrain and objects.
 | |
| 
 | |
| specular map pattern
 | |
| --------------------
 | |
| 
 | |
| :Type:		string
 | |
| :Range:
 | |
| :Default:	_spec
 | |
| 
 | |
| The filename pattern to probe for when detecting object specular maps (see 'auto use object specular maps')
 | |
| 
 | |
| terrain specular map pattern
 | |
| ----------------------------
 | |
| 
 | |
| :Type:		string
 | |
| :Range:
 | |
| :Default:	_diffusespec
 | |
| 
 | |
| The filename pattern to probe for when detecting terrain specular maps (see 'auto use terrain specular maps')
 |