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l10n name is taken not from the ActionInfo/TriggerInfo's 'key' param, but from the 'l10n' param when making the inputBinding setting renderer |
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.. | ||
fonts | ||
l10n | ||
mygui | ||
openmw_aux | ||
scripts/omw | ||
shaders | ||
textures | ||
builtin.omwscripts | ||
CMakeLists.txt |