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	Now that it's no longer a stand-alone component, there's not much point in custom licensing it.
		
			
				
	
	
		
			38 lines
		
	
	
	
		
			856 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			856 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "world.hpp"
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| 
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| #include <osg/Group>
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| #include <osgUtil/IncrementalCompileOperation>
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| 
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| #include "storage.hpp"
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| 
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| namespace Terrain
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| {
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| 
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| World::World(osg::Group* parent, Resource::ResourceSystem* resourceSystem, osgUtil::IncrementalCompileOperation* ico,
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|              Storage* storage, int nodeMask)
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|     : mStorage(storage)
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|     , mCache(storage->getCellVertices())
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|     , mParent(parent)
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|     , mResourceSystem(resourceSystem)
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|     , mIncrementalCompileOperation(ico)
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| {
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|     mTerrainRoot = new osg::Group;
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|     mTerrainRoot->setNodeMask(nodeMask);
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|     mTerrainRoot->getOrCreateStateSet()->setRenderingHint(osg::StateSet::OPAQUE_BIN);
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| 
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|     mParent->addChild(mTerrainRoot);
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| }
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| 
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| World::~World()
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| {
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|     mParent->removeChild(mTerrainRoot);
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| 
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|     delete mStorage;
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| }
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| 
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| float World::getHeightAt(const osg::Vec3f &worldPos)
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| {
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|     return mStorage->getHeightAt(worldPos);
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| }
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| 
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| }
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