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			105 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|   OpenMW - The completely unofficial reimplementation of Morrowind
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|   Copyright (C) 2008-2010  Nicolay Korslund
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|   Email: < korslund@gmail.com >
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|   WWW: https://openmw.org/
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| 
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|   This file (effect.h) is part of the OpenMW package.
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| 
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|   OpenMW is distributed as free software: you can redistribute it
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|   and/or modify it under the terms of the GNU General Public License
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|   version 3, as published by the Free Software Foundation.
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| 
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|   This program is distributed in the hope that it will be useful, but
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|   WITHOUT ANY WARRANTY; without even the implied warranty of
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|   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|   General Public License for more details.
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| 
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|   You should have received a copy of the GNU General Public License
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|   version 3 along with this program. If not, see
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|   https://www.gnu.org/licenses/ .
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| 
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|  */
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| 
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| #ifndef OPENMW_COMPONENTS_NIF_EFFECT_HPP
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| #define OPENMW_COMPONENTS_NIF_EFFECT_HPP
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| 
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| #include "node.hpp"
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| 
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| namespace Nif
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| {
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| 
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|     // Abstract
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|     struct NiDynamicEffect : public NiAVObject
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|     {
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|         bool mSwitchState{ true };
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|         void read(NIFStream* nif) override;
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|     };
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| 
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|     // Abstract light source
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|     struct NiLight : NiDynamicEffect
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|     {
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|         float mDimmer;
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|         osg::Vec3f mAmbient;
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|         osg::Vec3f mDiffuse;
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|         osg::Vec3f mSpecular;
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| 
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|         void read(NIFStream* nif) override;
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|     };
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| 
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|     struct NiPointLight : public NiLight
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|     {
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|         float mConstantAttenuation;
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|         float mLinearAttenuation;
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|         float mQuadraticAttenuation;
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| 
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|         void read(NIFStream* nif) override;
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|     };
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| 
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|     struct NiSpotLight : public NiPointLight
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|     {
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|         float mOuterSpotAngle;
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|         float mInnerSpotAngle{ 0.f };
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|         float mExponent;
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|         void read(NIFStream* nif) override;
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|     };
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| 
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|     struct NiTextureEffect : NiDynamicEffect
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|     {
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|         enum class TextureType : uint32_t
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|         {
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|             ProjectedLight = 0,
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|             ProjectedShadow = 1,
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|             EnvironmentMap = 2,
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|             FogMap = 3,
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|         };
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| 
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|         enum class CoordGenType : uint32_t
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|         {
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|             WorldParallel = 0,
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|             WorldPerspective = 1,
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|             SphereMap = 2,
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|             SpecularCubeMap = 3,
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|             DiffuseCubeMap = 4,
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|         };
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| 
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|         Matrix3 mProjectionRotation;
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|         osg::Vec3f mProjectionPosition;
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|         uint32_t mFilterMode;
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|         NiSourceTexturePtr mTexture;
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|         uint16_t mMaxAnisotropy{ 0 };
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|         uint32_t mClampMode;
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|         TextureType mTextureType;
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|         CoordGenType mCoordGenType;
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|         uint8_t mEnableClipPlane;
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|         osg::Plane mClipPlane;
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| 
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|         void read(NIFStream* nif) override;
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|         void post(Reader& nif) override;
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| 
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|         bool wrapT() const { return mClampMode & 1; }
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|         bool wrapS() const { return mClampMode & 2; }
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|     };
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| 
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| } // Namespace
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| #endif
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