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openmw/apps
elsid b0ef20c303
Cull navmesh objects by scene bounds
If object is too big iteration over all tiles covering it can take too much
time. Limit bounds to a square around a player position to cover only tiles
that will be present in navmesh based on max tiles number option.
2022-01-25 17:08:45 +01:00
..
benchmarks Store mesh source data in recast mesh 2021-12-10 23:55:02 +01:00
bsatool cleans up BSAFile (#3177) 2021-10-14 14:46:44 +02:00
esmtool Save repeat and duration 2021-11-20 11:03:07 +01:00
essimporter Automatically drop workaround when the format is next updated 2021-12-24 23:17:50 +01:00
launcher Toggable day night switch (#5928) 2022-01-11 09:34:19 +00:00
mwiniimporter Using auto keyword in most apps 2021-05-18 19:20:59 -05:00
navmeshtool Split tiles position range creation and iteration over 2022-01-25 16:34:03 +01:00
niftest Do a bounds check before calling functions defined in cctype 2021-11-14 11:26:15 +01:00
opencs Toggable day night switch (#5928) 2022-01-11 09:34:19 +00:00
openmw Cull navmesh objects by scene bounds 2022-01-25 17:08:45 +01:00
openmw_test_suite Cull navmesh objects by scene bounds 2022-01-25 17:08:45 +01:00
wizard Merge branch 'fix_wizard_dialogs' into 'master' 2022-01-07 14:35:12 +00:00
doc.hpp