.. |
bs
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Reconstruct normal Z *properly*
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2024-04-18 11:23:58 +03:00 |
luminance
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shade refactor
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2023-02-25 11:03:39 -08:00 |
debug.frag
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shade refactor
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2023-02-25 11:03:39 -08:00 |
debug.vert
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Improve shaders formatting
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2023-04-21 09:02:12 +04:00 |
depthclipped.frag
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shade refactor
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2023-02-25 11:03:39 -08:00 |
depthclipped.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
fog.glsl
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shade refactor
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2023-02-25 11:03:39 -08:00 |
fullscreen_tri.frag
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shade refactor
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2023-02-25 11:03:39 -08:00 |
fullscreen_tri.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
groundcover.frag
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Reconstruct normal Z *properly*
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2024-04-18 11:23:58 +03:00 |
groundcover.vert
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Don't handle per-vertex normals as tangent space normals
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2023-12-30 03:09:56 +03:00 |
gui.frag
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shade refactor
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2023-02-25 11:03:39 -08:00 |
gui.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
multiview_resolve.frag
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Improve shaders formatting
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2023-04-21 09:02:12 +04:00 |
multiview_resolve.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
normals.glsl
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Untangle normals and parallax handling
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2023-12-12 22:42:53 +03:00 |
objects.frag
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Reconstruct normal Z *properly*
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2024-04-18 11:23:58 +03:00 |
objects.vert
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Don't handle per-vertex normals as tangent space normals
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2023-12-30 03:09:56 +03:00 |
ripples_blobber.frag
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Convert water/ripple defines to camelCase
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2024-04-04 21:12:47 +03:00 |
ripples_simulate.frag
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Convert water/ripple defines to camelCase
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2024-04-04 21:12:47 +03:00 |
shadowcasting.frag
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fix shader compilation
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2023-02-26 14:31:53 -08:00 |
shadowcasting.vert
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Fix tree shadows when TreeAnim flag is used
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2023-05-29 18:47:27 +02:00 |
shadows_fragment.glsl
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Remove allow shadow map overlap setting (#7939)
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2024-04-26 13:50:03 +03:00 |
shadows_vertex.glsl
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Eliminate unused uniform
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2024-02-20 23:10:03 +00:00 |
sky.frag
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Improve shaders formatting
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2023-04-21 09:02:12 +04:00 |
sky.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
terrain.frag
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Reconstruct normal Z *properly*
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2024-04-18 11:23:58 +03:00 |
terrain.vert
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Don't handle per-vertex normals as tangent space normals
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2023-12-30 03:09:56 +03:00 |
vertexcolors.glsl
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shade refactor
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2023-02-25 11:03:39 -08:00 |
water.frag
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Don't flip the water normal map twice
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2024-04-13 00:06:24 +03:00 |
water.vert
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Convert water/ripple defines to camelCase
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2024-04-04 21:12:47 +03:00 |