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openmw/apps
Chris Robinson b1ffdf855f Reset the initial state of animated nodes on the skeleton instances
This is so the animation specifies node keyframe data based on the node's
parent. This will also be necessary for applying animations from different
skeleton sources, as they can have different binding positions (even native
.skeleton resources will need to specify animation data this way).
2013-01-26 04:48:53 -08:00
..
esmtool to_utf8, Utf8Encoder: pass encoding as constructor parameter 2013-01-06 01:37:58 +01:00
launcher to_utf8, Utf8Encoder: pass encoding as constructor parameter 2013-01-06 01:37:58 +01:00
mwiniimporter more string lowercase 2013-01-09 20:51:52 +01:00
opencs more string lowercase 2013-01-09 20:51:52 +01:00
openmw Reset the initial state of animated nodes on the skeleton instances 2013-01-26 04:48:53 -08:00
openmw_test_suite Added fix for not visible pthreads functions for linker with glibc 2.15 2012-08-20 00:18:40 +03:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00