| .. | 
		
		
			
			
			
			
				| atmosphere.shader | Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog | 2013-02-25 18:29:11 +01:00 | 
		
			
			
			
			
				| atmosphere.shaderset | fixed some textures, started with sky | 2012-07-06 10:31:48 +02:00 | 
		
			
			
			
			
				| clouds.shader | cleanup | 2013-02-18 02:33:53 +01:00 | 
		
			
			
			
			
				| clouds.shaderset | fixed some textures, started with sky | 2012-07-06 10:31:48 +02:00 | 
		
			
			
			
			
				| core.h | Refraction can be disabled separately now | 2013-02-05 14:29:46 +01:00 | 
		
			
			
			
			
				| moon.shader | cleanup | 2013-02-18 02:33:53 +01:00 | 
		
			
			
			
			
				| moon.shaderset | finished cleaning up sky | 2012-07-13 09:13:12 +02:00 | 
		
			
			
			
			
				| objects.mat | Fix transparency sorting | 2013-03-05 17:09:20 +01:00 | 
		
			
			
			
			
				| objects.shader | Material fixes (vertex colors, alpha) | 2013-03-05 13:51:48 +01:00 | 
		
			
			
			
			
				| objects.shaderset | Fixed DirectX HLSL shaders and re-enabled them in the gui | 2012-08-01 04:11:16 +02:00 | 
		
			
			
			
			
				| openmw.configuration | Simpler, more lightweight underwater effect, changed colors to match vanilla better | 2013-03-03 19:28:11 +01:00 | 
		
			
			
			
			
				| quad.mat | cleanup | 2013-02-18 02:33:53 +01:00 | 
		
			
			
			
			
				| quad.shader | switch to glsl 1.2 | 2012-07-23 02:54:50 +02:00 | 
		
			
			
			
			
				| quad.shaderset | cleanup | 2013-02-18 02:33:53 +01:00 | 
		
			
			
			
			
				| selection.mat | Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled | 2013-01-10 01:46:00 +01:00 | 
		
			
			
			
			
				| selection.shader | item selection working on the preview | 2012-09-14 14:34:18 +02:00 | 
		
			
			
			
			
				| selection.shaderset | item selection working on the preview | 2012-09-14 14:34:18 +02:00 | 
		
			
			
			
			
				| shadowcaster.mat | sync mrt_output setting | 2012-07-11 02:31:03 +02:00 | 
		
			
			
			
			
				| shadowcaster.shader | switch to glsl 1.2 | 2012-07-23 02:54:50 +02:00 | 
		
			
			
			
			
				| shadowcaster.shaderset | converted shadow caster shader | 2012-07-09 19:46:36 +02:00 | 
		
			
			
			
			
				| shadows.h | tweaked depth bias | 2012-08-07 22:43:11 +02:00 | 
		
			
			
			
			
				| sky.mat | Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog | 2013-02-25 18:29:11 +01:00 | 
		
			
			
			
			
				| stars.shader | cleanup | 2013-02-18 02:33:53 +01:00 | 
		
			
			
			
			
				| stars.shaderset | forgot to add files | 2012-07-11 09:09:38 +02:00 | 
		
			
			
			
			
				| sun.shader | cleanup | 2013-02-18 02:33:53 +01:00 | 
		
			
			
			
			
				| sun.shaderset | fixed some textures, started with sky | 2012-07-06 10:31:48 +02:00 | 
		
			
			
			
			
				| terrain.shader | Material fixes (vertex colors, alpha) | 2013-03-05 13:51:48 +01:00 | 
		
			
			
			
			
				| terrain.shaderset | Fixed DirectX HLSL shaders and re-enabled them in the gui | 2012-08-01 04:11:16 +02:00 | 
		
			
			
			
			
				| underwater.h | Simpler, more lightweight underwater effect, changed colors to match vanilla better | 2013-03-03 19:28:11 +01:00 | 
		
			
			
			
			
				| water.mat | Mipmap fix | 2013-03-05 14:27:05 +01:00 | 
		
			
			
			
			
				| water.shader | Simpler, more lightweight underwater effect, changed colors to match vanilla better | 2013-03-03 19:28:11 +01:00 | 
		
			
			
			
			
				| water.shaderset | Fixed DirectX HLSL shaders and re-enabled them in the gui | 2012-08-01 04:11:16 +02:00 | 
		
			
			
			
			
				| watersim.mat | water ripples (experimental) | 2013-02-01 23:43:23 +01:00 | 
		
			
			
			
			
				| watersim.shaderset | water ripples (experimental) | 2013-02-01 23:43:23 +01:00 | 
		
			
			
			
			
				| watersim_addimpulse.shader | water ripples (experimental) | 2013-02-01 23:43:23 +01:00 | 
		
			
			
			
			
				| watersim_common.h | water ripples (experimental) | 2013-02-01 23:43:23 +01:00 | 
		
			
			
			
			
				| watersim_heightmap.shader | HLSL shader fix | 2013-03-16 14:36:37 +01:00 | 
		
			
			
			
			
				| watersim_heighttonormal.shader | HLSL shader fix | 2013-03-16 14:36:37 +01:00 |