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			67 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <components/misc/constants.hpp>
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#include "esmterrain.hpp"
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ESM::LandData::LandData(const ESM::Land& land, int loadFlags)
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    : mLoadFlags(loadFlags)
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    , mSize(Constants::CellSizeInUnits)
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    , mLandSize(ESM::Land::LAND_SIZE)
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{
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    ESM::Land::LandData data;
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    land.loadData(loadFlags, &data);
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    mLoadFlags = data.mDataLoaded;
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    std::span<const float> heights(data.mHeights);
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    mHeights = std::vector(heights.begin(), heights.end());
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    std::span<const VNML> normals(data.mNormals);
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    mNormals = std::vector(normals.begin(), normals.end());
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    std::span<const unsigned char> colors(data.mColours);
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    mColors = std::vector(colors.begin(), colors.end());
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    std::span<const uint16_t> textures(data.mTextures);
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    mTextures = std::vector(textures.begin(), textures.end());
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    mMinHeight = data.mMinHeight;
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    mMaxHeight = data.mMaxHeight;
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}
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ESM::LandData::LandData(const ESM4::Land& land, int loadFlags)
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    : mLoadFlags(loadFlags)
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    , mSize(Constants::ESM4CellSizeInUnits)
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    , mLandSize(ESM4::Land::VERTS_PER_SIDE)
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{
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    mMinHeight = std::numeric_limits<float>::max();
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    mMaxHeight = std::numeric_limits<float>::lowest();
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    mHeights.resize(ESM4::Land::LAND_NUM_VERTS);
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    mTextures.resize(ESM::Land::LAND_NUM_TEXTURES);
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    std::fill(mTextures.begin(), mTextures.end(), 0);
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    float row_offset = land.mHeightMap.heightOffset;
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    for (int y = 0; y < mLandSize; y++)
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    {
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        row_offset += land.mHeightMap.gradientData[y * mLandSize];
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        const float heightY = row_offset * ESM4::Land::HEIGHT_SCALE;
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        mHeights[y * mLandSize] = heightY;
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        mMinHeight = std::min(mMinHeight, heightY);
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        mMaxHeight = std::max(mMaxHeight, heightY);
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        float colOffset = row_offset;
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        for (int x = 1; x < mLandSize; x++)
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        {
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            colOffset += land.mHeightMap.gradientData[y * mLandSize + x];
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            const float heightX = colOffset * ESM4::Land::HEIGHT_SCALE;
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            mMinHeight = std::min(mMinHeight, heightX);
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            mMaxHeight = std::max(mMaxHeight, heightX);
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            mHeights[x + y * mLandSize] = heightX;
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        }
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    }
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    std::span<const VNML> normals(land.mVertNorm);
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    mNormals = std::vector(normals.begin(), normals.end());
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    std::span<const unsigned char> colors(land.mVertColr);
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    mColors = std::vector(colors.begin(), colors.end());
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}
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