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47 lines
1 KiB
C++
47 lines
1 KiB
C++
#ifndef OPENMW_LUAUI_RESOURCES
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#define OPENMW_LUAUI_RESOURCES
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include <osg/Vec2f>
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#include <components/vfs/pathutil.hpp>
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namespace VFS
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{
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class Manager;
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}
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namespace LuaUi
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{
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struct TextureData
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{
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VFS::Path::Normalized mPath;
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osg::Vec2f mOffset;
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osg::Vec2f mSize;
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};
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// will have more/different data when automated atlasing is supported
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using TextureResource = TextureData;
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class ResourceManager
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{
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public:
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std::shared_ptr<TextureResource> registerTexture(TextureData data)
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{
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TextureResources& list = mTextures[data.mPath];
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list.push_back(std::make_shared<TextureResource>(std::move(data)));
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return list.back();
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}
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void clear() { mTextures.clear(); }
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private:
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using TextureResources = std::vector<std::shared_ptr<TextureResource>>;
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std::unordered_map<VFS::Path::Normalized, TextureResources, VFS::Path::Hash> mTextures;
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};
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}
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#endif // OPENMW_LUAUI_LAYERS
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