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			115 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <set>
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#include <iostream>
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#include "store.hpp"
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using namespace std;
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using namespace ESM;
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using namespace ESMS;
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/*
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static string toStr(int i)
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{
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  char name[5];
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  *((int*)name) = i;
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  name[4] = 0;
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  return std::string(name);
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}
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*/
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void ESMStore::load(ESMReader &esm)
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{
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    set<string> missing;
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    ESM::Dialogue *dialogue = 0;
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    // Loop through all records
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    while(esm.hasMoreRecs())
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    {
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        NAME n = esm.getRecName();
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        esm.getRecHeader();
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        // Look up the record type.
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        RecListList::iterator it = recLists.find(n.val);
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        if(it == recLists.end())
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        {
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            if (n.val==ESM::REC_INFO)
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            {
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                if (dialogue)
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                {
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                    ESM::DialInfo info;
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                    info.load (esm);
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                    dialogue->mInfo.push_back (info);
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                }
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                else
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                {
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                    std::cerr << "error: info record without dialog" << std::endl;
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                    esm.skipRecord();
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                }
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            }
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            else if (n.val==ESM::REC_MGEF)
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            {
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                magicEffects.load (esm);
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            }
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            else if (n.val==ESM::REC_SKIL)
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            {
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                skills.load (esm);
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            }
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            else
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            {
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                // Not found (this would be an error later)
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                esm.skipRecord();
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                missing.insert(n.toString());
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            }
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        }
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        else
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        {
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            // Load it
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            std::string id = esm.getHNOString("NAME");
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            it->second->load(esm, id);
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            if (n.val==ESM::REC_DIAL)
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            {
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                RecListCaseT<Dialogue>& recList = static_cast<RecListCaseT<Dialogue>& > (*it->second);
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                ESM::Dialogue* d = recList.search (id);
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                assert (d != NULL);
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                dialogue = d;
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            }
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            else
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                dialogue = 0;
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            // Insert the reference into the global lookup
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            if(!id.empty() &&
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                (n.val==REC_ACTI || n.val==REC_ALCH || n.val==REC_APPA || n.val==REC_ARMO ||
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                n.val==REC_BOOK || n.val==REC_CLOT || n.val==REC_CONT || n.val==REC_CREA ||
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                n.val==REC_DOOR || n.val==REC_INGR || n.val==REC_LEVC || n.val==REC_LEVI ||
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                n.val==REC_LIGH || n.val==REC_LOCK || n.val==REC_MISC || n.val==REC_NPC_ ||
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                n.val==REC_PROB || n.val==REC_REPA || n.val==REC_STAT || n.val==REC_WEAP)
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                )
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                all[id] = n.val;
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        }
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    }
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    for (int i = 0; i < Attribute::Length; ++i)
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    {
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        Attribute::AttributeID id = Attribute::attributeIds[i];
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        attributes.list.insert(std::make_pair(id, Attribute(id, Attribute::gmstAttributeIds[i], Attribute::gmstAttributeDescIds[i])));
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    }
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  /* This information isn't needed on screen. But keep the code around
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     for debugging purposes later.
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  cout << "\n" << recLists.size() << " record types:\n";
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  for(RecListList::iterator it = recLists.begin(); it != recLists.end(); it++)
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    cout << "  " << toStr(it->first) << ": " << it->second->getSize() << endl;
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  cout << "\nNot implemented yet: ";
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  for(set<string>::iterator it = missing.begin();
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      it != missing.end(); it++ )
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    cout << *it << " ";
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  cout << endl;
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  */
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}
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