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			29 lines
		
	
	
	
		
			650 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			650 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_CREATURELEVLISTSTATE_H
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| #define OPENMW_ESM_CREATURELEVLISTSTATE_H
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| 
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| #include "objectstate.hpp"
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| 
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| namespace ESM
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| {
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|     // format 0, saved games only
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| 
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|     struct CreatureLevListState final : public ObjectState
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|     {
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|         int mSpawnActorId;
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|         bool mSpawn;
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| 
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|         void load (ESMReader &esm) override;
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|         void save (ESMWriter &esm, bool inInventory = false) const override;
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| 
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|         CreatureLevListState& asCreatureLevListState() override
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|         {
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|             return *this;
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|         }
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|         const CreatureLevListState& asCreatureLevListState() const override
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|         {
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|             return *this;
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|         }
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|     };
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| }
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| 
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| #endif
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