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			76 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef _ESM_CREA_H
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| #define _ESM_CREA_H
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| 
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| #include "esm_reader.hpp"
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| #include "loadcont.hpp"
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| #include "defs.hpp"
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| #include "aipackage.hpp"
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| 
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| namespace ESM
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| {
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| 
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| /*
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|  * Creature definition
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|  *
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|  */
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| 
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| struct Creature
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| {
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|     // Default is 0x48?
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|     enum Flags
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|     {
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|         Biped = 0x001, Respawn = 0x002, Weapon = 0x004, // Has weapon and shield
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|         None = 0x008, // ??
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|         Swims = 0x010,
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|         Flies = 0x020, // Don't know what happens if several
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|         Walks = 0x040, // of these are set
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|         Essential = 0x080,
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|         Skeleton = 0x400, // Does not have normal blood
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|         Metal = 0x800
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|     // Has 'golden' blood
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|     };
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| 
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|     enum Type
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|     {
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|         Creatures = 0,
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|         Deadra = 1,
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|         Undead = 2,
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|         Humanoid = 3
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|     };
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| 
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|     struct NPDTstruct
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|     {
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|         int type;
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|         // For creatures we obviously have to use ints, not shorts and
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|         // bytes like we use for NPCs.... this file format just makes so
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|         // much sense! (Still, _much_ easier to decode than the NIFs.)
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|         int level;
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|         int strength, intelligence, willpower, agility, speed, endurance,
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|                 personality, luck, health, mana, fatigue; // Stats
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|         int soul; // The creatures soul value (used with soul gems.)
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|         int combat, magic, stealth; // Don't know yet.
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|         int attack[6]; // AttackMin1, AttackMax1, ditto2, ditto3
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|         int gold;
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|     }; // 96 bytes
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| 
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|     NPDTstruct data;
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| 
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|     int flags;
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|     float scale;
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| 
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|     std::string model, name, script, original; // Base creature that this is a modification of
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| 
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|     // Defined in loadcont.hpp
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|     InventoryList inventory;
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|     SpellList mSpells;
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| 
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|     bool mHasAI;
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|     AIData mAiData;
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|     AIPackageList mAiPackage;
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| 
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|     std::string mId;
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| 
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|     void load(ESMReader &esm, const std::string& id);
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| };
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| }
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| #endif
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