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77ba0fbe73
This adds a vector of ParticleSystems to the EntityList, and modifies corresponding code to handle it. It also loads the ParticleFX plugin so particles can be created (although they aren't yet).
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.sourceforge.net/
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This file (ogre_nif_loader.h) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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#ifndef OPENMW_COMPONENTS_NIFOGRE_OGRENIFLOADER_HPP
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#define OPENMW_COMPONENTS_NIFOGRE_OGRENIFLOADER_HPP
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#include <OgreResource.h>
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#include <OgreMesh.h>
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#include <OgreSkeleton.h>
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#include <vector>
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#include <string>
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// FIXME: This namespace really doesn't do anything Nif-specific. Any supportable
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// model format should go through this.
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namespace NifOgre
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{
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typedef std::multimap<float,std::string> TextKeyMap;
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static const char sTextKeyExtraDataID[] = "TextKeyExtraData";
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struct EntityList {
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Ogre::Entity *mSkelBase;
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std::vector<Ogre::Entity*> mEntities;
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std::vector<Ogre::ParticleSystem*> mParticles;
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EntityList() : mSkelBase(0)
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{ }
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};
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class Loader
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{
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public:
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static EntityList createEntities(Ogre::Entity *parent, const std::string &bonename,
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Ogre::SceneNode *parentNode,
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std::string name,
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const std::string &group="General");
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static EntityList createEntities(Ogre::SceneNode *parentNode,
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std::string name,
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const std::string &group="General");
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static Ogre::SkeletonPtr getSkeleton(std::string name, const std::string &group="General");
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};
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}
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namespace std
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{
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// These operators allow extra data types to be stored in an Ogre::Any
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// object, which can then be stored in user object bindings on the nodes
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ostream& operator<<(ostream &o, const NifOgre::TextKeyMap&);
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}
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#endif
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