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bulletshape.cpp
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Raise the required bullet version to 2.83
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2016-02-15 00:33:17 +01:00 |
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bulletshape.hpp
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Improve const-correctness in BulletShapeManager
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2016-02-07 00:14:13 +01:00 |
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bulletshapemanager.cpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
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bulletshapemanager.hpp
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Code cleanup and more cache clearing
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2017-08-21 18:58:38 -04:00 |
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imagemanager.cpp
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Add OPENMW_DECOMPRESS_TEXTURES environment variable to decompress textures in software if not supported by graphics hardware
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2017-10-14 18:28:46 +00:00 |
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imagemanager.hpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
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keyframemanager.cpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
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keyframemanager.hpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
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multiobjectcache.cpp
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Fix crash when adding a NULL object to the cache
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2017-10-15 17:06:58 +02:00 |
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multiobjectcache.hpp
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Code cleanup and more cache clearing
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2017-08-21 18:58:38 -04:00 |
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niffilemanager.cpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
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niffilemanager.hpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
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objectcache.cpp
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Fix crash when adding a NULL object to the cache
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2017-10-15 17:06:58 +02:00 |
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objectcache.hpp
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Add support for Functors to ObjectCache
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2017-03-14 19:27:55 +01:00 |
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resourcemanager.cpp
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Implement releaseGLObjects for cached resources
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2017-08-26 19:29:12 +00:00 |
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resourcemanager.hpp
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Implement releaseGLObjects for cached resources
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2017-08-26 19:29:12 +00:00 |
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resourcesystem.cpp
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Implement releaseGLObjects for cached resources
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2017-08-26 19:29:12 +00:00 |
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resourcesystem.hpp
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Implement releaseGLObjects for cached resources
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2017-08-26 19:29:12 +00:00 |
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scenemanager.cpp
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Add NPC base skeleton files to the optimizer blacklist (Fixes #4159)
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2017-11-10 22:51:32 +00:00 |
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scenemanager.hpp
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Fix incomplete settings in recreateShaders()
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2017-10-15 17:24:23 +02:00 |
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stats.cpp
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Use the DejaVuLGCSansMono.ttf in profilier output
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2018-07-11 14:41:49 +04:00 |
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stats.hpp
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Use the DejaVuLGCSansMono.ttf in profilier output
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2018-07-11 14:41:49 +04:00 |