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			43 lines
		
	
	
	
		
			934 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
	
		
			934 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_PLAYER_H
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#define OPENMW_ESM_PLAYER_H
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#include <string>
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#include <components/esm/attr.hpp>
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#include <components/esm/position.hpp>
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#include "loadskil.hpp"
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#include "npcstate.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    // format 0, saved games only
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    struct Player
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    {
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        NpcState mObject;
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        RefId mCellId;
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        float mLastKnownExteriorPosition[3];
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        unsigned char mHasMark;
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        bool mSetWerewolfAcrobatics;
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        Position mMarkedPosition;
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        RefId mMarkedCell;
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        ESM::RefId mBirthsign;
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        int32_t mCurrentCrimeId;
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        int32_t mPaidCrimeId;
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        float mSaveAttributes[Attribute::Length];
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        float mSaveSkills[Skill::Length];
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        std::map<ESM::RefId, ESM::RefId> mPreviousItems; // previous equipped items, needed for bound spells
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        void load(ESMReader& esm);
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        void save(ESMWriter& esm) const;
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    };
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}
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#endif
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