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			71 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef STEREO_FRUSTUM_H
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| #define STEREO_FRUSTUM_H
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| 
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| #include <osg/BoundingBox>
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| #include <osg/Camera>
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| #include <osg/Matrix>
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| #include <osg/StateSet>
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| #include <osg/Vec3>
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| 
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| #include <array>
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| #include <map>
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| #include <memory>
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| 
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| namespace osg
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| {
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|     class FrameBufferObject;
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|     class Texture2D;
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|     class Texture2DMultisample;
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|     class Texture2DArray;
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| }
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| 
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| namespace osgViewer
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| {
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|     class Viewer;
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| }
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| 
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| namespace usgUtil
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| {
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|     class CullVisitor;
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| }
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| 
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| namespace SceneUtil
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| {
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|     class MWShadowTechnique;
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| }
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| 
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| namespace Stereo
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| {
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|     struct MultiviewFrustumCallback;
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|     struct ShadowFrustumCallback;
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| 
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|     void joinBoundingBoxes(
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|         const osg::Matrix& masterProjection, const osg::Matrix& slaveProjection, osg::BoundingBoxd& bb);
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| 
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|     class StereoFrustumManager
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|     {
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|     public:
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|         StereoFrustumManager(bool sharedShadowMaps, osg::Camera* camera);
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|         ~StereoFrustumManager();
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| 
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|         void update(std::array<osg::Matrix, 2> projections);
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| 
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|         const osg::BoundingBoxd& boundingBox() const { return mBoundingBox; }
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| 
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|         void setShadowTechnique(SceneUtil::MWShadowTechnique* shadowTechnique);
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| 
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|         void customFrustumCallback(
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|             osgUtil::CullVisitor& cv, osg::BoundingBoxd& customClipSpace, osgUtil::CullVisitor*& sharedFrustumHint);
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| 
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|     private:
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|         osg::ref_ptr<osg::Camera> mCamera;
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|         osg::ref_ptr<SceneUtil::MWShadowTechnique> mShadowTechnique;
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|         osg::ref_ptr<ShadowFrustumCallback> mShadowFrustumCallback;
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|         std::map<osgUtil::CullVisitor*, osgUtil::CullVisitor*> mSharedFrustums;
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|         osg::BoundingBoxd mBoundingBox;
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| 
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|         std::unique_ptr<MultiviewFrustumCallback> mMultiviewFrustumCallback;
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|     };
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| }
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| 
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| #endif
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