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			92 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_SKIL_H
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| #define OPENMW_ESM_SKIL_H
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| 
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| #include <array>
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| #include <string>
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| 
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| #include "components/esm/defs.hpp"
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| 
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| namespace ESM
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| {
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| 
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| class ESMReader;
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| class ESMWriter;
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| 
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| /*
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|  * Skill information
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|  *
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|  */
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| 
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| struct Skill
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| {
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| 
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|     constexpr static RecNameInts sRecordId = REC_SKIL;
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|     /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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|     static std::string_view getRecordType() { return "Skill"; }
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| 
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|     unsigned int mRecordFlags;
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|     std::string mId;
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| 
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|   struct SKDTstruct
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|   {
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|     int mAttribute;     // see defs.hpp
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|     int mSpecialization;// 0 - Combat, 1 - Magic, 2 - Stealth
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|     float mUseValue[4]; // How much skill improves through use. Meaning
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|                // of each field depends on what skill this
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|                // is. We should document this better later.
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|   }; // Total size: 24 bytes
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|   SKDTstruct mData;
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| 
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|   // Skill index. Skils don't have an id ("NAME") like most records,
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|   // they only have a numerical index that matches one of the
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|   // hard-coded skills in the game.
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|   int mIndex;
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| 
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|   std::string mDescription;
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| 
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|     enum SkillEnum
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|     {
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|         Block = 0,
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|         Armorer = 1,
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|         MediumArmor = 2,
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|         HeavyArmor = 3,
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|         BluntWeapon = 4,
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|         LongBlade = 5,
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|         Axe = 6,
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|         Spear = 7,
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|         Athletics = 8,
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|         Enchant = 9,
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|         Destruction = 10,
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|         Alteration = 11,
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|         Illusion = 12,
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|         Conjuration = 13,
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|         Mysticism = 14,
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|         Restoration = 15,
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|         Alchemy = 16,
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|         Unarmored = 17,
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|         Security = 18,
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|         Sneak = 19,
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|         Acrobatics = 20,
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|         LightArmor = 21,
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|         ShortBlade = 22,
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|         Marksman = 23,
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|         Mercantile = 24,
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|         Speechcraft = 25,
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|         HandToHand = 26,
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|         Length
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|     };
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|   static const std::string sSkillNames[Length];
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|   static const std::string sSkillNameIds[Length];
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|   static const std::string sIconNames[Length];
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|   static const std::array<SkillEnum, Length> sSkillIds;
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| 
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|   void load(ESMReader &esm, bool &isDeleted);
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|   void save(ESMWriter &esm, bool isDeleted = false) const;
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| 
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|     void blank();
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|      ///< Set record to default state (does not touch the ID/index).
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| 
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|     static std::string indexToId (int index);
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| };
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| }
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| #endif
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