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			35 lines
		
	
	
	
		
			814 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			814 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_TERRAIN_MATERIAL_H
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| #define COMPONENTS_TERRAIN_MATERIAL_H
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| 
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| #include <osg/StateSet>
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| 
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| #include "defs.hpp"
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| 
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| namespace osg
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| {
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|     class Texture2D;
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| }
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| 
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| namespace Shader
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| {
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|     class ShaderManager;
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| }
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| 
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| namespace Terrain
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| {
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| 
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|     struct TextureLayer
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|     {
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|         osg::ref_ptr<osg::Texture2D> mDiffuseMap;
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|         osg::ref_ptr<osg::Texture2D> mNormalMap; // optional
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|         bool mParallax;
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|         bool mSpecular;
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|     };
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| 
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|     std::vector<osg::ref_ptr<osg::StateSet> > createPasses(bool useShaders, Shader::ShaderManager* shaderManager,
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|                                                            const std::vector<TextureLayer>& layers,
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|                                                            const std::vector<osg::ref_ptr<osg::Texture2D> >& blendmaps, int blendmapScale, float layerTileSize);
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| 
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| }
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| 
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| #endif
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