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			151 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "world.hpp"
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| 
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| #include <osg/Group>
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| #include <osg/Camera>
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| 
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| #include <components/resource/resourcesystem.hpp>
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| 
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| #include "storage.hpp"
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| #include "texturemanager.hpp"
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| #include "chunkmanager.hpp"
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| #include "compositemaprenderer.hpp"
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| 
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| namespace Terrain
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| {
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| 
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| World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask, int borderMask)
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|     : mStorage(storage)
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|     , mParent(parent)
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|     , mResourceSystem(resourceSystem)
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|     , mBorderVisible(false)
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|     , mHeightCullCallback(new HeightCullCallback)
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| {
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|     mTerrainRoot = new osg::Group;
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|     mTerrainRoot->setNodeMask(nodeMask);
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|     mTerrainRoot->setName("Terrain Root");
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| 
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|     osg::ref_ptr<osg::Camera> compositeCam = new osg::Camera;
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|     compositeCam->setRenderOrder(osg::Camera::PRE_RENDER, -1);
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|     compositeCam->setProjectionMatrix(osg::Matrix::identity());
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|     compositeCam->setViewMatrix(osg::Matrix::identity());
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|     compositeCam->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
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|     compositeCam->setClearMask(0);
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|     compositeCam->setNodeMask(preCompileMask);
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|     mCompositeMapCamera = compositeCam;
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| 
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|     compileRoot->addChild(compositeCam);
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| 
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|     mCompositeMapRenderer = new CompositeMapRenderer;
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|     compositeCam->addChild(mCompositeMapRenderer);
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| 
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|     mParent->addChild(mTerrainRoot);
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| 
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|     mTextureManager.reset(new TextureManager(mResourceSystem->getSceneManager()));
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|     mChunkManager.reset(new ChunkManager(mStorage, mResourceSystem->getSceneManager(), mTextureManager.get(), mCompositeMapRenderer));
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|     mChunkManager->setNodeMask(nodeMask);
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|     mCellBorder.reset(new CellBorder(this,mTerrainRoot.get(),borderMask));
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| 
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|     mResourceSystem->addResourceManager(mChunkManager.get());
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|     mResourceSystem->addResourceManager(mTextureManager.get());
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| }
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| 
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| World::World(osg::Group* parent, Storage* storage, int nodeMask)
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|     : mStorage(storage)
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|     , mParent(parent)
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|     , mCompositeMapCamera(nullptr)
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|     , mCompositeMapRenderer(nullptr)
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|     , mResourceSystem(nullptr)
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|     , mTextureManager(nullptr)
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|     , mChunkManager(nullptr)
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|     , mCellBorder(nullptr)
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|     , mBorderVisible(false)
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|     , mHeightCullCallback(nullptr)
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| {
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|     mTerrainRoot = new osg::Group;
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|     mTerrainRoot->setNodeMask(nodeMask);
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| 
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|     mParent->addChild(mTerrainRoot);
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| }
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| 
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| World::~World()
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| {
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|     if (mResourceSystem && mChunkManager)
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|         mResourceSystem->removeResourceManager(mChunkManager.get());
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|     if (mResourceSystem && mTextureManager)
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|         mResourceSystem->removeResourceManager(mTextureManager.get());
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| 
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|     mParent->removeChild(mTerrainRoot);
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| 
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|     if (mCompositeMapCamera && mCompositeMapRenderer)
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|     {
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|         mCompositeMapCamera->removeChild(mCompositeMapRenderer);
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|         mCompositeMapCamera->getParent(0)->removeChild(mCompositeMapCamera);
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|     }
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| }
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| 
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| void World::setWorkQueue(SceneUtil::WorkQueue* workQueue)
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| {
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|     mCompositeMapRenderer->setWorkQueue(workQueue);
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| }
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| 
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| void World::setBordersVisible(bool visible)
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| {
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|     mBorderVisible = visible;
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| 
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|     if (visible)
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|     {
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|         for (std::set<std::pair<int,int>>::iterator it = mLoadedCells.begin(); it != mLoadedCells.end(); ++it)
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|             mCellBorder->createCellBorderGeometry(it->first,it->second);
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|     }
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|     else
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|         mCellBorder->destroyCellBorderGeometry();
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| }
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| 
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| void World::loadCell(int x, int y)
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| {
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|     if (mBorderVisible)
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|         mCellBorder->createCellBorderGeometry(x,y);
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| 
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|     mLoadedCells.insert(std::pair<int,int>(x,y));
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| }
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| 
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| void World::unloadCell(int x, int y)
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| {
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|     if (mBorderVisible)
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|         mCellBorder->destroyCellBorderGeometry(x,y);
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| 
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|     mLoadedCells.erase(std::pair<int,int>(x,y));
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| }
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| 
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| void World::setTargetFrameRate(float rate)
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| {
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|     mCompositeMapRenderer->setTargetFrameRate(rate);
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| }
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| 
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| float World::getHeightAt(const osg::Vec3f &worldPos)
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| {
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|     return mStorage->getHeightAt(worldPos);
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| }
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| 
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| void World::updateTextureFiltering()
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| {
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|     if (mTextureManager)
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|         mTextureManager->updateTextureFiltering();
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| }
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| 
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| void World::clearAssociatedCaches()
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| {
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|     if (mChunkManager)
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|         mChunkManager->clearCache();
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| }
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| 
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| osg::Callback* World::getHeightCullCallback(float highz, unsigned int mask)
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| {
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|     if (!mHeightCullCallback) return nullptr;
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| 
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|     mHeightCullCallback->setHighZ(highz);
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|     mHeightCullCallback->setCullMask(mask);
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|     return mHeightCullCallback;
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| }
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| 
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| }
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