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openmw/components/lua
2024-01-27 15:45:31 +01:00
..
shapes Expose game object's bounding box in lua api 2023-05-18 11:10:10 -07:00
asyncpackage.cpp Move local variables in components 2024-01-19 16:01:48 +04:00
asyncpackage.hpp Don't expose LuaUtil::Callback to lua 2023-02-14 21:08:19 +01:00
configuration.cpp Draft: add new type of Lua scripts - menu scripts 2023-10-31 10:29:24 +01:00
configuration.hpp Draft: add new type of Lua scripts - menu scripts 2023-10-31 10:29:24 +01:00
inputactions.cpp Coverity defects 2024-01-02 13:54:02 +01:00
inputactions.hpp Coverity defects 2024-01-02 13:54:02 +01:00
l10n.cpp Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts. 2023-04-25 22:11:04 +02:00
l10n.hpp Update Lua profiler; add ability to run OpenMW with old LuaJit that doesn't allow custom allocator (Lua profiler will be disabled in this case) 2022-12-03 16:58:03 +01:00
luastate.cpp Add sol::lib::jit to actually enable JIT 2023-12-07 04:57:52 -06:00
luastate.hpp Add function LuaUtil::cast 2023-04-25 21:51:05 +02:00
scriptscontainer.cpp Control GUI modes from Lua 2023-08-20 17:49:56 +02:00
scriptscontainer.hpp Avoid making engine handler methods public 2024-01-11 00:55:29 +01:00
serialization.cpp Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts. 2023-04-25 22:11:04 +02:00
serialization.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
storage.cpp Allow menu scripts to read global sections while a game is loaded 2024-01-10 22:28:57 +01:00
storage.hpp Allow menu scripts to read global sections while a game is loaded 2024-01-10 22:28:57 +01:00
utf8.cpp fix string format 2023-09-08 10:39:28 +08:00
utf8.hpp utf8.char 2023-08-13 23:37:31 +08:00
utilpackage.cpp Minor API inconsistencies 2023-11-21 03:04:24 +00:00
utilpackage.hpp Lua: change obj.rotation from Euler angles to Quaternion 2023-06-12 00:16:42 +02:00