..
actorutil.cpp
actorutil.hpp
agentpath.cpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
agentpath.hpp
attach.cpp
fixes a crash ( #3183 )
2021-10-23 10:31:46 +02:00
attach.hpp
fixes a crash ( #3183 )
2021-10-23 10:31:46 +02:00
clone.cpp
clone.cpp remove dynamic_cast ( #3097 )
2021-09-09 23:04:11 +02:00
clone.hpp
fixes a crash ( #3183 )
2021-10-23 10:31:46 +02:00
controller.cpp
controller.hpp
detourdebugdraw.cpp
detourdebugdraw.hpp
keyframe.hpp
refactors osg::Callback virtual inheritance ( #3200 )
2021-10-30 22:43:18 +02:00
lightcontroller.cpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
lightcontroller.hpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
lightmanager.cpp
discard off-screen lights ( #3120 )
2021-10-06 11:53:24 +02:00
lightmanager.hpp
discard off-screen lights ( #3120 )
2021-10-06 11:53:24 +02:00
lightutil.cpp
applies lightMask ( #3201 )
2021-10-31 13:03:42 +01:00
lightutil.hpp
morphgeometry.cpp
fixes a crash ( #3183 )
2021-10-23 10:31:46 +02:00
morphgeometry.hpp
mwshadowtechnique.cpp
avoids virtual function calls in ComputeLightSpaceBounds ( #3167 )
2021-10-11 15:11:59 +02:00
mwshadowtechnique.hpp
avoids virtual function calls in ComputeLightSpaceBounds ( #3167 )
2021-10-11 15:11:59 +02:00
navmesh.cpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
navmesh.hpp
nodecallback.hpp
refactors osg::Callback virtual inheritance ( #3200 )
2021-10-30 22:43:18 +02:00
optimizer.cpp
speeds up optimizer ( #3162 )
2021-10-10 18:09:15 +02:00
optimizer.hpp
speeds up optimizer ( #3162 )
2021-10-10 18:09:15 +02:00
osgacontroller.cpp
cleans up osgacontroller.cpp ( #3142 )
2021-10-04 12:20:33 +02:00
osgacontroller.hpp
refactors osg::Callback virtual inheritance ( #3200 )
2021-10-30 22:43:18 +02:00
pathgridutil.cpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp
Use different colors for walkable and non-walkable triangles
2021-10-09 17:44:25 +02:00
recastmesh.hpp
riggeometry.cpp
fixes a crash ( #3183 )
2021-10-23 10:31:46 +02:00
riggeometry.hpp
fixes a crash ( #3183 )
2021-10-23 10:31:46 +02:00
rtt.cpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
rtt.hpp
Stereo friendly StateSetUpdater
2021-07-26 14:01:02 +02:00
screencapture.cpp
screencapture.hpp
serialize.cpp
Fix showscenegraph warnings
2021-10-24 12:37:49 +04:00
serialize.hpp
shadow.cpp
allows to skip ComputeLightSpaceBounds traversal ( #3152 )
2021-10-11 11:27:50 +02:00
shadow.hpp
allows to skip ComputeLightSpaceBounds traversal ( #3152 )
2021-10-11 11:27:50 +02:00
shadowsbin.cpp
shadowsbin.cpp uniform
2021-09-12 09:21:10 +00:00
shadowsbin.hpp
skeleton.cpp
optimises skeleton.cpp ( #3158 )
2021-10-09 11:14:22 +02:00
skeleton.hpp
optimises skeleton.cpp ( #3158 )
2021-10-09 11:14:22 +02:00
statesetupdater.cpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
statesetupdater.hpp
resets state updater to apply light settings ( #3141 )
2021-10-06 11:21:30 +02:00
textkeymap.hpp
util.cpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
util.hpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
visitor.cpp
refactors a case insensitive map ( #3184 )
2021-10-25 09:18:26 +02:00
visitor.hpp
refactors a case insensitive map ( #3184 )
2021-10-25 09:18:26 +02:00
waterutil.cpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
waterutil.hpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
workqueue.cpp
Reset mIsReleased before starting threads
2021-08-08 02:28:59 +02:00
workqueue.hpp
writescene.cpp
writescene.hpp