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			114 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
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| #define OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
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| 
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| #include <cassert>
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| #include <string>
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| #include <set>
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| #include <iostream>
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| #include <map>
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| 
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| #include <osg/Matrixf>
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| #include <osg/BoundingBox>
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| #include <osg/ref_ptr>
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| #include <osg/Referenced>
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| 
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| #include <components/nif/niffile.hpp>
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| 
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| class btTriangleMesh;
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| class btCompoundShape;
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| class btCollisionShape;
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| 
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| namespace Nif
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| {
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|     class Node;
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|     struct Transformation;
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|     struct NiTriShape;
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| }
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| 
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| namespace NifBullet
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| {
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| 
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| class BulletShapeInstance;
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| class BulletShape : public osg::Referenced
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| {
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| public:
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|     BulletShape();
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|     virtual ~BulletShape();
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| 
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|     btCollisionShape* mCollisionShape;
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| 
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|     // Used for actors. Note, ideally actors would use a separate loader - as it is
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|     // we have to keep a redundant copy of the actor model around in mCollisionShape, which isn't used.
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|     // For now, use one file <-> one resource for simplicity.
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|     osg::Vec3f mCollisionBoxHalfExtents;
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|     osg::Vec3f mCollisionBoxTranslate;
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| 
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|     // Stores animated collision shapes. If any collision nodes in the NIF are animated, then mCollisionShape
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|     // will be a btCompoundShape (which consists of one or more child shapes).
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|     // In this map, for each animated collision shape,
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|     // we store the node's record index mapped to the child index of the shape in the btCompoundShape.
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|     std::map<int, int> mAnimatedShapes;
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| 
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|     osg::ref_ptr<BulletShapeInstance> makeInstance();
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| 
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|     btCollisionShape* duplicateCollisionShape(btCollisionShape* shape) const;
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| 
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|     btCollisionShape* getCollisionShape();
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| 
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| private:
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|     void deleteShape(btCollisionShape* shape);
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| };
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| 
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| // An instance of a BulletShape that may have its own unique scaling set on the mCollisionShape.
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| // Vertex data is shallow-copied where possible. A ref_ptr to the original shape needs to be held to keep vertex pointers intact.
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| class BulletShapeInstance : public BulletShape
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| {
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| public:
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|     BulletShapeInstance(osg::ref_ptr<BulletShape> source);
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| 
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| private:
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|     osg::ref_ptr<BulletShape> mSource;
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| };
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| 
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| /**
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| *Load bulletShape from NIF files.
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| */
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| class BulletNifLoader
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| {
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| public:
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|     BulletNifLoader();
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| 
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|     virtual ~BulletNifLoader();
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| 
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|     void warn(const std::string &msg)
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|     {
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|         std::cerr << "NIFLoader: Warn:" << msg << "\n";
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|     }
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| 
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|     void fail(const std::string &msg)
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|     {
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|         std::cerr << "NIFLoader: Fail: "<< msg << std::endl;
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|         abort();
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|     }
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| 
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|     osg::ref_ptr<BulletShape> load(const Nif::NIFFilePtr file);
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| 
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| private:
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|     bool findBoundingBox(const Nif::Node* node, int flags = 0);
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| 
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|     void handleNode(Nif::Node const *node, int flags, bool isCollisionNode, bool isAnimated=false, bool autogenerated=false);
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| 
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|     bool hasAutoGeneratedCollision(const Nif::Node *rootNode);
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| 
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|     void handleNiTriShape(const Nif::NiTriShape *shape, int flags, const osg::Matrixf& transform, bool isAnimated);
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| 
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|     btCompoundShape* mCompoundShape;
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| 
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|     btTriangleMesh* mStaticMesh;
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| 
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|     osg::ref_ptr<BulletShape> mShape;
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| };
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| 
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| }
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| 
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| #endif
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