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			82 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "display.hpp"
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#include <numeric>
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#include <string>
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#include <components/misc/strings/format.hpp>
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namespace Misc
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{
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    std::string getResolutionText(int x, int y, const std::string& format)
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    {
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        int gcd = std::gcd(x, y);
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        if (gcd == 0)
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            return std::string();
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        int xaspect = x / gcd;
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        int yaspect = y / gcd;
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        // It is unclear how to handle 90-degree screen rotation properly.
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        // So far only swap aspects, apply custom formatting logic and then swap back.
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        // As result, 1920 x 1200 is displayed as "1200 x 1920 (10:16)"
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        bool flipped = false;
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        if (yaspect > xaspect)
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        {
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            flipped = true;
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            std::swap(xaspect, yaspect);
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        }
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        // 683:384 (used in 1366 x 768) is usually referred as 16:9
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        if (xaspect == 683 && yaspect == 384)
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        {
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            xaspect = 16;
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            yaspect = 9;
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        }
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        // 85:48 (used in 1360 x 768) is usually referred as 16:9
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        else if (xaspect == 85 && yaspect == 48)
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        {
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            xaspect = 16;
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            yaspect = 9;
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        }
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        // 49:36 (used in 1176 x 864) is usually referred as 4:3
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        else if (xaspect == 49 && yaspect == 36)
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        {
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            xaspect = 4;
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            yaspect = 3;
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        }
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        // 39:29 (used in 624 x 484) is usually referred as 4:3
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        else if (xaspect == 39 && yaspect == 29)
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        {
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            xaspect = 4;
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            yaspect = 3;
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        }
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        // 8:5 (used in 1440 x 900) is usually referred as 16:10
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        else if (xaspect == 8 && yaspect == 5)
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        {
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            xaspect = 16;
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            yaspect = 10;
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        }
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        // 5:3 (used in 1280 x 768) is usually referred as 15:9
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        else if (xaspect == 5 && yaspect == 3)
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        {
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            xaspect = 15;
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            yaspect = 9;
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        }
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        else
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        {
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            // everything between 21:9 and 22:9
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            // is usually referred as 21:9
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            float ratio = static_cast<float>(xaspect) / yaspect;
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            if (ratio >= 21 / 9.f && ratio < 22 / 9.f)
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            {
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                xaspect = 21;
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                yaspect = 9;
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            }
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        }
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        if (flipped)
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            std::swap(xaspect, yaspect);
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        return Misc::StringUtils::format(format, x, y, xaspect, yaspect);
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    }
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}
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