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			89 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_SCENEUTIL_OSGACONTROLLER_HPP
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| #define OPENMW_COMPONENTS_SCENEUTIL_OSGACONTROLLER_HPP
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| 
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| #include <osg/Node>
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| #include <osg/NodeVisitor>
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| #include <osg/ref_ptr>
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| #include <osgAnimation/UpdateMatrixTransform>
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| 
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| #include "keyframe.hpp"
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| #include "nodecallback.hpp"
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| 
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| #include <components/resource/animation.hpp>
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| 
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| namespace SceneUtil
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| {
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|     struct EmulatedAnimation
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|     {
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|         float mStartTime;
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|         float mStopTime;
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|         std::string mName;
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|     };
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| 
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|     class LinkVisitor : public osg::NodeVisitor
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|     {
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|     public:
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|         LinkVisitor();
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| 
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|         virtual void link(osgAnimation::UpdateMatrixTransform* umt);
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| 
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|         virtual void setAnimation(Resource::Animation* animation);
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| 
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|         virtual void apply(osg::Node& node) override;
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| 
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|     protected:
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|         Resource::Animation* mAnimation;
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|     };
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| 
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| #ifdef _MSC_VER
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| #pragma warning(push)
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| /*
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|  * Warning C4250: 'SceneUtil::OsgAnimationController': inherits 'osg::Callback::osg::Callback::asCallback' via
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|  * dominance, there is no way to solved this if an object must inherit from both osg::Object and osg::Callback
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|  */
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| #pragma warning(disable : 4250)
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| #endif
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|     class OsgAnimationController : public SceneUtil::KeyframeController,
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|                                    public SceneUtil::NodeCallback<OsgAnimationController>
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|     {
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|     public:
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|         /// @brief Handles the animation for osgAnimation formats
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|         OsgAnimationController() = default;
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| 
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|         OsgAnimationController(const OsgAnimationController& copy, const osg::CopyOp& copyop);
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| 
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|         META_Object(SceneUtil, OsgAnimationController)
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| 
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|         osg::Callback* getAsCallback() override { return this; }
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| 
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|         /// @brief Handles the location of the instance
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|         osg::Vec3f getTranslation(float time) const override;
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| 
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|         /// @brief Handles finding bone position in the animation
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|         osg::Matrixf getTransformForNode(float time, const std::string_view name) const;
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| 
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|         /// @brief Calls animation track update()
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|         void update(float time, const std::string& animationName);
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| 
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|         /// @brief Called every frame for osgAnimation
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|         void operator()(osg::Node*, osg::NodeVisitor*);
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| 
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|         /// @brief Sets details of the animations
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|         void setEmulatedAnimations(const std::vector<EmulatedAnimation>& emulatedAnimations);
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| 
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|         /// @brief Adds an animation track to a model
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|         void addMergedAnimationTrack(osg::ref_ptr<Resource::Animation> animationTrack);
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| 
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|     private:
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|         bool mNeedToLink = true;
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|         osg::ref_ptr<LinkVisitor> mLinker;
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|         std::vector<osg::ref_ptr<Resource::Animation>>
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|             mMergedAnimationTracks; // Used only by osgAnimation-based formats (e.g. dae)
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|         std::vector<EmulatedAnimation> mEmulatedAnimations;
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|     };
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| #ifdef _MSC_VER
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| #pragma warning(pop)
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| #endif
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| }
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| 
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| #endif
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