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			27 lines
		
	
	
	
		
			666 B
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			666 B
		
	
	
	
		
			CMake
		
	
	
	
	
	
if (NOT DEFINED OPENMW_SHADERS_ROOT)
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    return()
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endif()
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# Copy resource files into the build directory
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set(SDIR ${CMAKE_CURRENT_SOURCE_DIR})
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set(DDIRRELATIVE resources/shaders)
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set(SHADER_FILES
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    water_vertex.glsl
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    water_fragment.glsl
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    water_nm.png
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    objects_vertex.glsl
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    objects_fragment.glsl
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    terrain_vertex.glsl
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    terrain_fragment.glsl
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    lighting.glsl
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    parallax.glsl
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    s360_fragment.glsl
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    s360_vertex.glsl
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    shadows_vertex.glsl
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    shadows_fragment.glsl
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    shadowcasting_vertex.glsl
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    shadowcasting_fragment.glsl
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)
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_SHADERS_ROOT} ${DDIRRELATIVE} "${SHADER_FILES}")
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