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			186 lines
		
	
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "attach.hpp"
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| 
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| #include <stdexcept>
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| 
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| #include <osg/NodeVisitor>
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| #include <osg/Group>
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| #include <osg/Geometry>
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| #include <osg/FrontFace>
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| #include <osg/PositionAttitudeTransform>
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| #include <osg/MatrixTransform>
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| 
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| #include <components/debug/debuglog.hpp>
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| #include <components/misc/stringops.hpp>
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| 
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| #include <components/sceneutil/skeleton.hpp>
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| 
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| #include "visitor.hpp"
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| 
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| namespace SceneUtil
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| {
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| 
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|     class CopyRigVisitor : public osg::NodeVisitor
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|     {
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|     public:
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|         CopyRigVisitor(osg::ref_ptr<osg::Group> parent, const std::string& filter)
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|             : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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|             , mParent(parent)
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|             , mFilter(Misc::StringUtils::lowerCase(filter))
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|         {
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|             mFilter2 = "tri " + mFilter;
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|         }
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| 
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|         virtual void apply(osg::MatrixTransform& node)
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|         {
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|             traverse(node);
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|         }
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|         virtual void apply(osg::Node& node)
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|         {
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|             traverse(node);
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|         }
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|         virtual void apply(osg::Group& node)
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|         {
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|             traverse(node);
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|         }
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| 
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|         virtual void apply(osg::Drawable& drawable)
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|         {
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|             if (!filterMatches(drawable.getName()))
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|                 return;
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| 
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|             osg::Node* node = &drawable;
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|             while (node->getNumParents())
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|             {
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|                 osg::Group* parent = node->getParent(0);
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|                 if (!parent || !filterMatches(parent->getName()))
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|                     break;
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|                 node = parent;
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|             }
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|             mToCopy.emplace(node);
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|         }
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| 
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|         void doCopy()
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|         {
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|             for (const osg::ref_ptr<osg::Node>& node : mToCopy)
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|             {
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|                 if (node->getNumParents() > 1)
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|                     Log(Debug::Error) << "Error CopyRigVisitor: node has multiple parents";
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|                 while (node->getNumParents())
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|                     node->getParent(0)->removeChild(node);
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| 
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|                 mParent->addChild(node);
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|             }
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|             mToCopy.clear();
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|         }
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| 
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|     private:
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| 
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|         bool filterMatches(const std::string& name) const
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|         {
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|             std::string lowerName = Misc::StringUtils::lowerCase(name);
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|             return (lowerName.size() >= mFilter.size() && lowerName.compare(0, mFilter.size(), mFilter) == 0)
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|                 || (lowerName.size() >= mFilter2.size() && lowerName.compare(0, mFilter2.size(), mFilter2) == 0);
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|         }
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| 
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|         using NodeSet = std::set<osg::ref_ptr<osg::Node>>;
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|         NodeSet mToCopy;
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| 
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|         osg::ref_ptr<osg::Group> mParent;
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|         std::string mFilter;
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|         std::string mFilter2;
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|     };
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| 
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|     void mergeUserData(osg::UserDataContainer* source, osg::Object* target)
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|     {
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|         if (!target->getUserDataContainer())
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|             target->setUserDataContainer(source);
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|         else
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|         {
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|             for (unsigned int i=0; i<source->getNumUserObjects(); ++i)
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|                 target->getUserDataContainer()->addUserObject(source->getUserObject(i));
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|         }
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|     }
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| 
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|     osg::ref_ptr<osg::Node> attach(osg::ref_ptr<osg::Node> toAttach, osg::Node *master, const std::string &filter, osg::Group* attachNode)
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|     {
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|         if (dynamic_cast<SceneUtil::Skeleton*>(toAttach.get()))
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|         {
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|             osg::ref_ptr<osg::Group> handle = new osg::Group;
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| 
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|             CopyRigVisitor copyVisitor(handle, filter);
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|             toAttach->accept(copyVisitor);
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|             copyVisitor.doCopy();
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| 
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|             if (handle->getNumChildren() == 1)
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|             {
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|                 osg::ref_ptr<osg::Node> newHandle = handle->getChild(0);
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|                 handle->removeChild(newHandle);
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|                 master->asGroup()->addChild(newHandle);
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|                 mergeUserData(toAttach->getUserDataContainer(), newHandle);
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|                 return newHandle;
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|             }
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|             else
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|             {
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|                 master->asGroup()->addChild(handle);
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|                 handle->setUserDataContainer(toAttach->getUserDataContainer());
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|                 return handle;
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|             }
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|         }
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|         else
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|         {
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|             FindByNameVisitor findBoneOffset("BoneOffset");
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|             toAttach->accept(findBoneOffset);
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| 
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|             osg::ref_ptr<osg::PositionAttitudeTransform> trans;
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| 
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|             if (findBoneOffset.mFoundNode)
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|             {
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|                 osg::MatrixTransform* boneOffset = dynamic_cast<osg::MatrixTransform*>(findBoneOffset.mFoundNode);
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|                 if (!boneOffset)
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|                     throw std::runtime_error("BoneOffset must be a MatrixTransform");
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| 
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|                 trans = new osg::PositionAttitudeTransform;
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|                 trans->setPosition(boneOffset->getMatrix().getTrans());
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|                 // The BoneOffset rotation seems to be incorrect
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|                 trans->setAttitude(osg::Quat(osg::DegreesToRadians(-90.f), osg::Vec3f(1,0,0)));
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| 
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|                 // Now that we used it, get rid of the redundant node.
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|                 if (boneOffset->getNumChildren() == 0 && boneOffset->getNumParents() == 1)
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|                     boneOffset->getParent(0)->removeChild(boneOffset);
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|             }
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| 
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|             if (attachNode->getName().find("Left") != std::string::npos)
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|             {
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|                 if (!trans)
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|                     trans = new osg::PositionAttitudeTransform;
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|                 trans->setScale(osg::Vec3f(-1.f, 1.f, 1.f));
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| 
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|                 // Need to invert culling because of the negative scale
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|                 // Note: for absolute correctness we would need to check the current front face for every mesh then invert it
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|                 // However MW isn't doing this either, so don't. Assuming all meshes are using backface culling is more efficient.
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|                 static osg::ref_ptr<osg::StateSet> frontFaceStateSet;
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|                 if (!frontFaceStateSet)
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|                 {
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|                     frontFaceStateSet = new osg::StateSet;
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|                     osg::FrontFace* frontFace = new osg::FrontFace;
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|                     frontFace->setMode(osg::FrontFace::CLOCKWISE);
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|                     frontFaceStateSet->setAttributeAndModes(frontFace, osg::StateAttribute::ON);
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|                 }
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|                 trans->setStateSet(frontFaceStateSet);
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|             }
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| 
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|             if (trans)
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|             {
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|                 attachNode->addChild(trans);
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|                 trans->addChild(toAttach);
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|                 return trans;
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|             }
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|             else
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|             {
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|                 attachNode->addChild(toAttach);
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|                 return toAttach;
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|             }
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|         }
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|     }
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| 
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| }
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