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	Fixes compile error encountered on OSX 10.9 with g++
sophie:build pineapple$ g++ --version
Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
Apple LLVM version 6.0 (clang-600.0.56) (based on LLVM 3.5svn)
Target: x86_64-apple-darwin13.4.0
Thread model: posix
The compilation error:
[ 24%] Building CXX object apps/openmw/CMakeFiles/openmw.dir/mwrender/renderingmanager.cpp.o
In file included from /Users/pineapple/git/openmw/apps/openmw/mwrender/renderingmanager.cpp:1:
In file included from /Users/pineapple/git/openmw/apps/openmw/mwrender/renderingmanager.hpp:4:
/Users/pineapple/git/openmw/openmw-deps/include/osg/ref_ptr:35:36: error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
        ~ref_ptr() { if (_ptr) _ptr->unref();  _ptr = 0; }
                                   ^
/Users/pineapple/git/openmw/./components/sceneutil/unrefqueue.hpp:14:11: note: in instantiation of member function
      'osg::ref_ptr<SceneUtil::UnrefWorkItem>::~ref_ptr' requested here
    class UnrefQueue : public osg::Referenced
          ^
/Users/pineapple/git/openmw/./components/sceneutil/unrefqueue.hpp:10:11: note: forward declaration of 'SceneUtil::UnrefWorkItem'
    class UnrefWorkItem;
		
	
			
		
			
				
	
	
		
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			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_UNREFQUEUE_H
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| #define OPENMW_COMPONENTS_UNREFQUEUE_H
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| 
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| #include <deque>
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| 
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| #include <osg/ref_ptr>
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| #include <osg/Referenced>
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| 
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| #include <components/sceneutil/workqueue.hpp>
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| 
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| namespace SceneUtil
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| {
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|     class WorkQueue;
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|     
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|     class UnrefWorkItem : public SceneUtil::WorkItem
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|     {
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|     public:
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|         std::deque<osg::ref_ptr<const osg::Referenced> > mObjects;
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|         virtual void doWork();
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|     };
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| 
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|     /// @brief Handles unreferencing of objects through the WorkQueue. Typical use scenario
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|     /// would be the main thread pushing objects that are no longer needed, and the background thread deleting them.
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|     class UnrefQueue : public osg::Referenced
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|     {
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|     public:
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|         UnrefQueue();
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| 
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|         /// Adds an object to the list of objects to be unreferenced. Call from the main thread.
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|         void push(const osg::Referenced* obj);
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| 
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|         /// Adds a WorkItem to the given WorkQueue that will clear the list of objects in a worker thread, thus unreferencing them.
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|         /// Call from the main thread.
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|         void flush(SceneUtil::WorkQueue* workQueue);
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| 
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|         unsigned int getNumItems() const;
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| 
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|     private:
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|         osg::ref_ptr<UnrefWorkItem> mWorkItem;
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|     };
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| 
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| }
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| 
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| #endif
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