mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-31 07:56:38 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			16 lines
		
	
	
	
		
			468 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
	
		
			468 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 120
 | |
| 
 | |
| varying vec2 uv;
 | |
| uniform sampler2D luminanceSceneTex;
 | |
| uniform sampler2D prevLuminanceSceneTex;
 | |
| 
 | |
| uniform float osg_DeltaFrameTime;
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     float prevLum = texture2D(prevLuminanceSceneTex, vec2(0.5, 0.5)).r;
 | |
|     float currLum = texture2D(luminanceSceneTex, vec2(0.5, 0.5)).r;
 | |
| 
 | |
|     float avgLum = exp2((currLum * @logLumRange) + @minLog);
 | |
|     gl_FragColor.r = prevLum + (avgLum - prevLum) * (1.0 - exp(-osg_DeltaFrameTime * @hdrExposureTime));
 | |
| }
 |