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			289 lines
		
	
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			289 lines
		
	
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| OpenMW - The completely unofficial reimplementation of Morrowind
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| Copyright (C) 2008-2010  Nicolay Korslund
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| Email: < korslund@gmail.com >
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| WWW: http://openmw.sourceforge.net/
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| 
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| This file (ogre_nif_loader.cpp) is part of the OpenMW package.
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| 
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| OpenMW is distributed as free software: you can redistribute it
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| and/or modify it under the terms of the GNU General Public License
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| version 3, as published by the Free Software Foundation.
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| 
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| This program is distributed in the hope that it will be useful, but
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| WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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| General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| version 3 along with this program. If not, see
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| http://www.gnu.org/licenses/ .
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| 
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| */
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| 
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| #include "bullet_nif_loader.hpp"
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| #include <Ogre.h>
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| #include <stdio.h>
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| 
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| #include <libs/mangle/vfs/servers/ogre_vfs.hpp>
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| #include "../nif/nif_file.hpp"
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| #include "../nif/node.hpp"
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| #include "../nif/data.hpp"
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| #include "../nif/property.hpp"
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| #include "../nif/controller.hpp"
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| #include "../nif/extra.hpp"
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| #include <libs/platform/strings.h>
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| 
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| #include <vector>
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| #include <list>
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| // For warning messages
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| #include <iostream>
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| 
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| // float infinity
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| #include <limits>
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| 
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| typedef unsigned char ubyte;
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| 
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| using namespace std;
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| using namespace Ogre;
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| using namespace Nif;
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| using namespace Mangle::VFS;
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| 
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| 
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| 
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| //====================================================================================================
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| Ogre::Matrix3 ManualBulletShapeLoader::getMatrix(Nif::Transformation* tr)
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| {
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| 	Ogre::Matrix3 rot(tr->rotation.v[0].array[0],tr->rotation.v[0].array[1],tr->rotation.v[0].array[2],
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| 		tr->rotation.v[1].array[0],tr->rotation.v[1].array[1],tr->rotation.v[1].array[2],
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| 		tr->rotation.v[2].array[0],tr->rotation.v[2].array[1],tr->rotation.v[2].array[2]);
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| 	return rot;
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| }
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| Ogre::Vector3 ManualBulletShapeLoader::getVector(Nif::Transformation* tr)
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| {
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| 	Ogre::Vector3 vect3(tr->pos.array[0],tr->pos.array[1],tr->pos.array[2]);
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| 	return vect3;
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| }
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| 
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| btQuaternion ManualBulletShapeLoader::getbtQuat(Ogre::Matrix3 m)
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| {
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| 	Ogre::Quaternion oquat(m);
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| 	btQuaternion quat;
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| 	quat.setW(oquat.w);
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| 	quat.setX(oquat.x);
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| 	quat.setY(oquat.y);
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| 	quat.setZ(oquat.z);
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| 	return quat;
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| }
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| 
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| btVector3 ManualBulletShapeLoader::getbtVector(Nif::Vector v)
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| {
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| 	btVector3 a(v.array[0],v.array[1],v.array[2]);
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| 	return a;
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| }
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| 
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| void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
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| {
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| 	cShape = static_cast<BulletShape *>(resource);
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| 	resourceName = cShape->getName();
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|     cShape->collide = false;
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| 
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| 	currentShape = new btCompoundShape();
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| 	cShape->Shape = currentShape;
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| 
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| 	if (!vfs) vfs = new OgreVFS(resourceGroup);
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| 
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| 	if (!vfs->isFile(resourceName))
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| 	{
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| 		warn("File not found.");
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| 		return;
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| 	}
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| 
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| 	// Load the NIF. TODO: Wrap this in a try-catch block once we're out
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| 	// of the early stages of development. Right now we WANT to catch
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| 	// every error as early and intrusively as possible, as it's most
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| 	// likely a sign of incomplete code rather than faulty input.
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| 	Nif::NIFFile nif(vfs->open(resourceName), resourceName);
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| 
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| 	if (nif.numRecords() < 1)
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| 	{
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| 		warn("Found no records in NIF.");
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| 		return;
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| 	}
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| 
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| 
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| 	// The first record is assumed to be the root node
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| 	Nif::Record *r = nif.getRecord(0);
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| 	assert(r != NULL);
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| 
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| 	Nif::Node *node = dynamic_cast<Nif::Node*>(r);
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| 
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| 	if (node == NULL)
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| 	{
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| 		warn("First record in file was not a node, but a " +
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| 			r->recName.toString() + ". Skipping file.");
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| 		return;
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| 	}
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| 
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|     //do a first pass
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| 	handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,false,false);
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| 
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|     //if collide = false, then it does a second pass which create a shape for raycasting.
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|     if(cShape->collide == false)
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|     {
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| 	    handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,false,true);                               
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|     }
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| }
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| 
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| void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
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| 	Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,bool isCollisionNode,bool raycastingOnly)
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| {
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| 	// Accumulate the flags from all the child nodes. This works for all
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| 	// the flags we currently use, at least.
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| 	flags |= node->flags;
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| 
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| 	// Check for extra data
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| 	Nif::Extra *e = node;
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| 	while (!e->extra.empty())
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| 	{
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| 		// Get the next extra data in the list
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| 		e = e->extra.getPtr();
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| 		assert(e != NULL);
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| 
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| 		if (e->recType == Nif::RC_NiStringExtraData)
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| 		{
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| 			// String markers may contain important information
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| 			// affecting the entire subtree of this node
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| 			Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e;
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| 
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| 			if (sd->string == "NCO" && !raycastingOnly)
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| 			{
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| 				// No collision. Use an internal flag setting to mark this.
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| 				// We ignor this node!
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| 				flags |= 0x800;
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| 				return;
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| 			}
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| 			else if (sd->string == "MRK" && !raycastingOnly)
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| 				// Marker objects. These are only visible in the
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| 				// editor. Until and unless we add an editor component to
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| 				// the engine, just skip this entire node.
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| 				return;
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| 		}
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| 	}
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| 
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| 	//transfo of parents node + curent node
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| 	Ogre::Matrix3 finalRot;
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| 	Ogre::Vector3 finalPos;
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| 	float finalScale;
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| 
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| 	Nif::Transformation &final = *((Nif::Transformation*)node->trafo);
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| 	Ogre::Vector3 nodePos = getVector(&final);
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| 	Ogre::Matrix3 nodeRot = getMatrix(&final);
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| 
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| 	finalPos = nodePos + parentPos;
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| 	finalRot = parentRot*nodeRot;
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| 	finalScale = final.scale*parentScale;
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| 
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| 
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| 	// For NiNodes, loop through children
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| 	if (node->recType == Nif::RC_NiNode)
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| 	{
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| 		Nif::NodeList &list = ((Nif::NiNode*)node)->children;
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| 		int n = list.length();
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| 		for (int i=0; i<n; i++)
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| 		{
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| 			if (list.has(i))
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| 			{
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| 				handleNode(&list[i], flags,finalRot,finalPos,finalScale,isCollisionNode,raycastingOnly);
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| 			}
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| 		}
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|     }
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|     else if (node->recType == Nif::RC_NiTriShape && isCollisionNode) 
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|     {
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|         cShape->collide = true;
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|         handleNiTriShape(dynamic_cast<Nif::NiTriShape*>(node), flags,finalRot,finalPos,finalScale,raycastingOnly);
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|     }
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| 	else if(node->recType == Nif::RC_RootCollisionNode)
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| 	{
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| 		Nif::NodeList &list = ((Nif::NiNode*)node)->children;
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| 		int n = list.length();
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| 		for (int i=0; i<n; i++)
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| 		{
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| 			if (list.has(i))
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| 				handleNode(&list[i], flags,finalRot,finalPos,finalScale,true,raycastingOnly);
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| 		}
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| 	}
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| }
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| 
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| void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,
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|     bool raycastingOnly)
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| {
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| 	assert(shape != NULL);
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| 	btCollisionShape* NodeShape;
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| 
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| 	// Interpret flags
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| 	bool hidden    = (flags & 0x01) != 0; // Not displayed
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| 	bool collide   = (flags & 0x02) != 0; // Use mesh for collision
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| 	bool bbcollide = (flags & 0x04) != 0; // Use bounding box for collision
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| 
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| 	// If the object was marked "NCO" earlier, it shouldn't collide with
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| 	// anything. So don't do anything.
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| 	if (flags & 0x800 && !raycastingOnly)
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| 	{
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| 		collide = false;
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| 		bbcollide = false;
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| 		return;
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| 	}
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| 
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| 	if (!collide && !bbcollide && hidden && !raycastingOnly)
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| 		// This mesh apparently isn't being used for anything, so don't
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| 		// bother setting it up.
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| 		return;
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| 
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| 	btTransform tr;
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| 	tr.setRotation(getbtQuat(parentRot));
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| 	tr.setOrigin(btVector3(parentPos.x,parentPos.y,parentPos.z));
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| 
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| 	// Bounding box collision isn't implemented, always use mesh for now.
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| 	/*if (bbcollide)
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| 	{
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| 		return;
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| 		std::cout << "bbcolide?";
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| 		//TODO: check whether it's half box or not (is there a /2?)
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| 		NodeShape = new btBoxShape(btVector3(shape->boundXYZ->array[0]/2.,shape->boundXYZ->array[1]/2.,shape->boundXYZ->array[2]/2.));
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| 		std::cout << "bbcolide12121212121";
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| 		currentShape->addChildShape(tr,NodeShape);
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| 		std::cout << "aaaaaaaaaaaaa";
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| 		return;
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| 		collide = true;
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| 		bbcollide = false;
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| 	}*/
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| 
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| 	/* Do in-place transformation.the only needed transfo is the scale. (maybe not in fact)
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| 	*/
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| 	btTriangleMesh *mTriMesh = new btTriangleMesh();
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| 
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| 	Nif::NiTriShapeData *data = shape->data.getPtr();
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| 
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| 	float* vertices = (float*)data->vertices.ptr;
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| 	unsigned short* triangles = (unsigned short*)data->triangles.ptr;
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| 
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| 	for(unsigned int i=0; i < data->triangles.length; i = i+3)
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| 	{
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| 		btVector3 b1(vertices[triangles[i+0]*3]*parentScale,vertices[triangles[i+0]*3+1]*parentScale,vertices[triangles[i+0]*3+2]*parentScale);
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| 		btVector3 b2(vertices[triangles[i+1]*3]*parentScale,vertices[triangles[i+1]*3+1]*parentScale,vertices[triangles[i+1]*3+2]*parentScale);
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| 		btVector3 b3(vertices[triangles[i+2]*3]*parentScale,vertices[triangles[i+2]*3+1]*parentScale,vertices[triangles[i+2]*3+2]*parentScale);
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| 		mTriMesh->addTriangle(b1,b2,b3);
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| 	}
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| 	NodeShape = new btBvhTriangleMeshShape(mTriMesh,true);
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| 	currentShape->addChildShape(tr,NodeShape);
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| }
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| 
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| void ManualBulletShapeLoader::load(const std::string &name,const std::string &group)
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| {
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| 	// Check if the resource already exists
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| 	Ogre::ResourcePtr ptr = BulletShapeManager::getSingleton().getByName(name, group);
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| 	if (!ptr.isNull())
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| 		return;
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| 	BulletShapeManager::getSingleton().create(name,group,true,this);
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| }
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