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openmw/components/debug
florent.teppe bd1bbc0ab8 removes mutex, and uses double buffering to avoid writing on a resource that will be read by the draw thread
changes when the buffers are reset -> at the end of the draw, because that's when we are certain the data isn't needed anymore

removed useless variable
fixed typo
include osg::vec3 instead of osg vec3f

compile linux

compile ?

applied clang format to the new files
2022-09-11 17:53:56 +02:00
..
debugdraw.cpp removes mutex, and uses double buffering to avoid writing on a resource that will be read by the draw thread 2022-09-11 17:53:56 +02:00
debugdraw.hpp removes mutex, and uses double buffering to avoid writing on a resource that will be read by the draw thread 2022-09-11 17:53:56 +02:00
debugging.cpp Allow to disable crash catcher on Windows 2022-07-01 22:44:03 +02:00
debugging.hpp Move implementation details of debugging.hpp to cpp, reduce includes 2022-06-07 01:22:43 +03:00
debuglog.cpp Move Log implementation to cpp, remove expensive mutex include in hpp 2022-06-07 01:41:27 +03:00
debuglog.hpp Move Log implementation to cpp, remove expensive mutex include in hpp 2022-06-07 01:41:27 +03:00
gldebug.cpp [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
gldebug.hpp Add glDebugGroup support 2020-12-20 01:22:14 +00:00