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			163 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			163 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OENGINE_MYGUI_LAYOUT_H
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#define OENGINE_MYGUI_LAYOUT_H
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#include <assert.h>
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#include <MyGUI.h>
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namespace OEngine {
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namespace GUI
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{
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  /** The Layout class is an utility class used to load MyGUI layouts
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      from xml files, and to manipulate member widgets.
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   */
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  class Layout
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  {
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  public:
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    Layout(const std::string & _layout, MyGUI::Widget* _parent = nullptr)
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      : mMainWidget(nullptr)
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    { initialise(_layout, _parent); }
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    virtual ~Layout() { shutdown();  }
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    template <typename T>
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    void getWidget(T * & _widget, const std::string & _name, bool _throw = true)
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    {
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      _widget = nullptr;
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      for (MyGUI::VectorWidgetPtr::iterator iter=mListWindowRoot.begin();
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           iter!=mListWindowRoot.end(); ++iter)
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        {
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          MyGUI::Widget* find = (*iter)->findWidget(mPrefix + _name);
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          if (nullptr != find)
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            {
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              T * cast = find->castType<T>(false);
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              if (nullptr != cast)
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                _widget = cast;
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              else if (_throw)
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                {
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                  MYGUI_EXCEPT("Error cast : dest type = '" << T::getClassTypeName()
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                               << "' source name = '" << find->getName()
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                               << "' source type = '" << find->getTypeName() << "' in layout '" << mLayoutName << "'");
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                }
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              return;
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            }
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        }
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      MYGUI_ASSERT( ! _throw, "widget name '" << _name << "' in layout '" << mLayoutName << "' not found.");
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    }
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    void initialise(const std::string & _layout,
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                    MyGUI::Widget* _parent = nullptr)
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    {
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      const std::string MAIN_WINDOW = "_Main";
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      mLayoutName = _layout;
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      if (mLayoutName.empty())
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        mMainWidget = _parent;
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      else
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        {
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          mPrefix = MyGUI::utility::toString(this, "_");
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          mListWindowRoot = MyGUI::LayoutManager::getInstance().loadLayout(mLayoutName, mPrefix, _parent);
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          const std::string main_name = mPrefix + MAIN_WINDOW;
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          for (MyGUI::VectorWidgetPtr::iterator iter=mListWindowRoot.begin(); iter!=mListWindowRoot.end(); ++iter)
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            {
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              if ((*iter)->getName() == main_name)
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                {
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                  mMainWidget = (*iter);
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                  break;
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                }
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            }
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          MYGUI_ASSERT(mMainWidget, "root widget name '" << MAIN_WINDOW << "' in layout '" << mLayoutName << "' not found.");
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        }
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    }
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    void shutdown()
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    {
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      MyGUI::Gui::getInstance().destroyWidget(mMainWidget);
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      mListWindowRoot.clear();
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    }
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    void setCoord(int x, int y, int w, int h)
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    {
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      mMainWidget->setCoord(x,y,w,h);
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    }
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    void adjustWindowCaption()
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    {
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      // adjust the size of the window caption so that all text is visible
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      // NOTE: this assumes that mMainWidget is of type Window.
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      MyGUI::TextBox* box = static_cast<MyGUI::Window*>(mMainWidget)->getCaptionWidget();
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      box->setSize(box->getTextSize().width + 24, box->getSize().height);
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      // in order to trigger alignment updates, we need to update the parent
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      // mygui doesn't provide a proper way of doing this, so we are just changing size
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      box->getParent()->setCoord(MyGUI::IntCoord(
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          box->getParent()->getCoord().left,
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          box->getParent()->getCoord().top,
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          box->getParent()->getCoord().width,
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          box->getParent()->getCoord().height+1
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      ));
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      box->getParent()->setCoord(MyGUI::IntCoord(
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          box->getParent()->getCoord().left,
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          box->getParent()->getCoord().top,
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          box->getParent()->getCoord().width,
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          box->getParent()->getCoord().height-1
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      ));
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    }
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    virtual void setVisible(bool b)
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    {
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      mMainWidget->setVisible(b);
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    }
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    void setText(const std::string& name, const std::string& caption)
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    {
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      MyGUI::Widget* pt;
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      getWidget(pt, name);
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      static_cast<MyGUI::TextBox*>(pt)->setCaption(caption);
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    }
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    void setTitle(const std::string& title)
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    {
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      // NOTE: this assume that mMainWidget is of type Window.
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      static_cast<MyGUI::Window*>(mMainWidget)->setCaptionWithReplacing(title);
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      adjustWindowCaption();
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    }
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    void setState(const std::string& widget, const std::string& state)
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    {
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      MyGUI::Widget* pt;
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      getWidget(pt, widget);
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      pt->_setWidgetState(state);
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    }
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    void setTextColor(const std::string& name, float r, float g, float b)
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    {
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      MyGUI::Widget* pt;
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      getWidget(pt, name);
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      MyGUI::TextBox *st = dynamic_cast<MyGUI::TextBox*>(pt);
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      if(st != NULL)
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        st->setTextColour(MyGUI::Colour(b,g,r));
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    }
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    void setImage(const std::string& name, const std::string& imgName)
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    {
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      MyGUI::ImageBox* pt;
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      getWidget(pt, name);
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      pt->setImageTexture(imgName);
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    }
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    void adjustButtonSize(MyGUI::Button* button)
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    {
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      // adjust size of button to fit its text
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      MyGUI::IntSize size = button->getTextSize();
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      button->setSize(size.width + 24, button->getSize().height);
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    }
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  protected:
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    MyGUI::Widget* mMainWidget;
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    std::string mPrefix;
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    std::string mLayoutName;
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    MyGUI::VectorWidgetPtr mListWindowRoot;
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  };
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}}
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#endif
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