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			63 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "loadltex.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "components/esm/defs.hpp"
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namespace ESM
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{
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    void LandTexture::load(ESMReader &esm, bool &isDeleted)
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    {
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        isDeleted = false;
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        bool hasName = false;
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        bool hasIndex = false;
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        while (esm.hasMoreSubs())
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        {
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            esm.getSubName();
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            switch (esm.retSubName().toInt())
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            {
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                case SREC_NAME:
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                    mId = esm.getHString();
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                    hasName = true;
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                    break;
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                case fourCC("INTV"):
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                    esm.getHT(mIndex);
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                    hasIndex = true;
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                    break;
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                case fourCC("DATA"):
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                    mTexture = esm.getHString();
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                    break;
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                case SREC_DELE:
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                    esm.skipHSub();
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                    isDeleted = true;
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                    break;
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                default:
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                    esm.fail("Unknown subrecord");
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                    break;
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            }
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        }
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        if (!hasName)
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            esm.fail("Missing NAME subrecord");
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        if (!hasIndex)
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            esm.fail("Missing INTV subrecord");
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    }
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    void LandTexture::save(ESMWriter &esm, bool isDeleted) const
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    {
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        esm.writeHNCString("NAME", mId);
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        esm.writeHNT("INTV", mIndex);
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        esm.writeHNCString("DATA", mTexture);
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        if (isDeleted)
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        {
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            esm.writeHNString("DELE", "", 3);
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        }
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    }
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    void LandTexture::blank()
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    {
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        mId.clear();
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        mTexture.clear();
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    }
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}
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