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			90 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_PROJECTILESTATE_H
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| #define OPENMW_ESM_PROJECTILESTATE_H
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| 
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| #include <string>
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| 
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| #include <OgreVector3.h>
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| #include <OgreQuaternion.h>
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| 
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| #include "effectlist.hpp"
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| 
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| namespace ESM
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| {
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| 
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|     // format 0, savegames only
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| 
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|     struct Quaternion
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|     {
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|         float mValues[4];
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| 
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|         Quaternion() {}
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|         Quaternion (Ogre::Quaternion q)
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|         {
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|             mValues[0] = q.w;
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|             mValues[1] = q.x;
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|             mValues[2] = q.y;
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|             mValues[3] = q.z;
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|         }
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| 
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|         operator Ogre::Quaternion () const
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|         {
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|             return Ogre::Quaternion(mValues[0], mValues[1], mValues[2], mValues[3]);
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|         }
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|     };
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| 
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|     struct Vector3
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|     {
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|         float mValues[3];
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| 
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|         Vector3() {}
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|         Vector3 (Ogre::Vector3 v)
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|         {
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|             mValues[0] = v.x;
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|             mValues[1] = v.y;
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|             mValues[2] = v.z;
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|         }
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| 
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|         operator Ogre::Vector3 () const
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|         {
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|             return Ogre::Vector3(&mValues[0]);
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|         }
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|     };
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| 
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|     struct BaseProjectileState
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|     {
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|         std::string mId;
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| 
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|         Vector3 mPosition;
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|         Quaternion mOrientation;
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| 
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|         int mActorId;
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| 
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|         void load (ESMReader &esm);
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|         void save (ESMWriter &esm) const;
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|     };
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| 
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|     struct MagicBoltState : public BaseProjectileState
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|     {
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|         std::string mSpellId;
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|         std::string mSourceName;
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|         ESM::EffectList mEffects;
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|         float mSpeed;
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|         bool mStack;
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|         std::string mSound;
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| 
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|         void load (ESMReader &esm);
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|         void save (ESMWriter &esm) const;
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|     };
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| 
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|     struct ProjectileState : public BaseProjectileState
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|     {
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|         std::string mBowId;
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|         Vector3 mVelocity;
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| 
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|         void load (ESMReader &esm);
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|         void save (ESMWriter &esm) const;
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|     };
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| 
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| }
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| 
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| #endif
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