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			65 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_TERRAIN_WORLD_H
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| #define COMPONENTS_TERRAIN_WORLD_H
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| 
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| #include <osg/ref_ptr>
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| 
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| #include "defs.hpp"
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| #include "buffercache.hpp"
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| 
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| namespace osg
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| {
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|     class Group;
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| }
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| 
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| namespace osgUtil
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| {
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|     class IncrementalCompileOperation;
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| }
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| 
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| namespace Resource
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| {
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|     class ResourceSystem;
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| }
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| 
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| namespace Terrain
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| {
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|     class Storage;
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| 
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|     /**
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|      * @brief The basic interface for a terrain world. How the terrain chunks are paged and displayed
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|      *  is up to the implementation.
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|      */
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|     class World
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|     {
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|     public:
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|         /// @note takes ownership of \a storage
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|         /// @param storage Storage instance to get terrain data from (heights, normals, colors, textures..)
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|         /// @param nodeMask mask for the terrain root
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|         World(osg::Group* parent, Resource::ResourceSystem* resourceSystem, osgUtil::IncrementalCompileOperation* ico,
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|               Storage* storage, int nodeMask);
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|         virtual ~World();
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| 
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|         float getHeightAt (const osg::Vec3f& worldPos);
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| 
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|         // This is only a hint and may be ignored by the implementation.
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|         virtual void loadCell(int x, int y) {}
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|         virtual void unloadCell(int x, int y) {}
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| 
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|         Storage* getStorage() { return mStorage; }
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| 
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|     protected:
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|         Storage* mStorage;
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| 
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|         BufferCache mCache;
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| 
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|         osg::ref_ptr<osg::Group> mParent;
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|         osg::ref_ptr<osg::Group> mTerrainRoot;
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| 
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|         Resource::ResourceSystem* mResourceSystem;
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| 
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|         osg::ref_ptr<osgUtil::IncrementalCompileOperation> mIncrementalCompileOperation;
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|     };
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| 
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| }
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| 
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| #endif
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