.. |
mwbase
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Rework again SetPos command to make more mods work.
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2021-10-29 23:20:17 +02:00 |
mwclass
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Merge branch 'recalc_mana' into 'master'
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2021-10-26 08:58:04 +00:00 |
mwdialogue
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
mwgui
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Merge branch 'cleanup_includes' into 'master'
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2021-11-08 07:32:40 +00:00 |
mwinput
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
mwlua
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refactors stringops.hpp (#3192)
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2021-11-05 10:53:52 +01:00 |
mwmechanics
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Merge branch 'bound_rating' into 'master'
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2021-11-11 14:30:41 +00:00 |
mwphysics
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
mwrender
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Add specular strength shader parameter
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2021-11-10 19:58:06 +03:00 |
mwscript
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
mwsound
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Merge branch 'astoecke-fix-6354-sfx-distance-attenuation' into 'master'
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2021-11-09 14:33:52 +00:00 |
mwstate
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Filter saves by the first esm/omwgame rather than by the first content file (that can be a universal omwaddon/omwscripts)
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2021-10-26 21:52:42 +02:00 |
mwworld
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do not emplace_back to our mLandTextures; instead use the heavy handed resize to be explicit about what we intend to do; resolves issue found here: https://github.com/OpenMW/openmw/pull/3220#issuecomment-964650167
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2021-11-12 11:53:21 +01:00 |
android_main.cpp
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android: Switch to C++
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2019-04-28 18:21:31 -04:00 |
CMakeLists.txt
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removes unused recordcmp.hpp (#3214)
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2021-11-04 16:56:51 +01:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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fix windows aero snap
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2021-11-07 20:01:07 -08:00 |
engine.hpp
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Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files.
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2021-10-26 21:52:42 +02:00 |
main.cpp
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Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files.
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2021-10-26 21:52:42 +02:00 |
options.cpp
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Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files.
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2021-10-26 21:52:42 +02:00 |
options.hpp
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Add tests for openmw options
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2021-10-05 22:51:12 +02:00 |