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openmw/apps/openmw
2021-11-12 19:47:37 +00:00
..
mwbase Rework again SetPos command to make more mods work. 2021-10-29 23:20:17 +02:00
mwclass Merge branch 'recalc_mana' into 'master' 2021-10-26 08:58:04 +00:00
mwdialogue Make better use of std::clamp 2021-11-06 08:47:32 +03:00
mwgui Merge branch 'cleanup_includes' into 'master' 2021-11-08 07:32:40 +00:00
mwinput Make better use of std::clamp 2021-11-06 08:47:32 +03:00
mwlua refactors stringops.hpp (#3192) 2021-11-05 10:53:52 +01:00
mwmechanics Merge branch 'bound_rating' into 'master' 2021-11-11 14:30:41 +00:00
mwphysics Make better use of std::clamp 2021-11-06 08:47:32 +03:00
mwrender Add specular strength shader parameter 2021-11-10 19:58:06 +03:00
mwscript Make better use of std::clamp 2021-11-06 08:47:32 +03:00
mwsound Merge branch 'astoecke-fix-6354-sfx-distance-attenuation' into 'master' 2021-11-09 14:33:52 +00:00
mwstate Filter saves by the first esm/omwgame rather than by the first content file (that can be a universal omwaddon/omwscripts) 2021-10-26 21:52:42 +02:00
mwworld do not emplace_back to our mLandTextures; instead use the heavy handed resize to be explicit about what we intend to do; resolves issue found here: https://github.com/OpenMW/openmw/pull/3220#issuecomment-964650167 2021-11-12 11:53:21 +01:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt removes unused recordcmp.hpp (#3214) 2021-11-04 16:56:51 +01:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp fix windows aero snap 2021-11-07 20:01:07 -08:00
engine.hpp Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
main.cpp Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
options.cpp Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
options.hpp Add tests for openmw options 2021-10-05 22:51:12 +02:00