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			670 lines
		
	
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			670 lines
		
	
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "shadervisitor.hpp"
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| 
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| #include <osg/AlphaFunc>
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| #include <osg/Geometry>
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| #include <osg/GLExtensions>
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| #include <osg/Material>
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| #include <osg/Multisample>
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| #include <osg/Texture>
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| #include <osg/ValueObject>
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| 
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| #include <osgUtil/TangentSpaceGenerator>
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| 
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| #include <components/debug/debuglog.hpp>
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| #include <components/misc/stringops.hpp>
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| #include <components/resource/imagemanager.hpp>
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| #include <components/vfs/manager.hpp>
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| #include <components/sceneutil/riggeometry.hpp>
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| #include <components/sceneutil/morphgeometry.hpp>
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| 
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| #include "removedalphafunc.hpp"
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| #include "shadermanager.hpp"
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| 
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| namespace Shader
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| {
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| 
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|     ShaderVisitor::ShaderRequirements::ShaderRequirements()
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|         : mShaderRequired(false)
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|         , mColorMode(0)
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|         , mMaterialOverridden(false)
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|         , mAlphaTestOverridden(false)
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|         , mAlphaBlendOverridden(false)
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|         , mAlphaFunc(GL_ALWAYS)
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|         , mAlphaRef(1.0)
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|         , mAlphaBlend(false)
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|         , mNormalHeight(false)
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|         , mTexStageRequiringTangents(-1)
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|         , mNode(nullptr)
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|     {
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|     }
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| 
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|     ShaderVisitor::ShaderRequirements::~ShaderRequirements()
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|     {
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| 
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|     }
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| 
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|     ShaderVisitor::ShaderVisitor(ShaderManager& shaderManager, Resource::ImageManager& imageManager, const std::string &defaultShaderPrefix)
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|         : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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|         , mForceShaders(false)
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|         , mAllowedToModifyStateSets(true)
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|         , mAutoUseNormalMaps(false)
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|         , mAutoUseSpecularMaps(false)
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|         , mApplyLightingToEnvMaps(false)
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|         , mConvertAlphaTestToAlphaToCoverage(false)
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|         , mTranslucentFramebuffer(false)
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|         , mShaderManager(shaderManager)
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|         , mImageManager(imageManager)
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|         , mDefaultShaderPrefix(defaultShaderPrefix)
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|     {
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|         mRequirements.emplace_back();
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|     }
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| 
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|     void ShaderVisitor::setForceShaders(bool force)
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|     {
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|         mForceShaders = force;
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|     }
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| 
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|     void ShaderVisitor::apply(osg::Node& node)
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|     {
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|         if (node.getStateSet())
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|         {
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|             pushRequirements(node);
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|             applyStateSet(node.getStateSet(), node);
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|             traverse(node);
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|             popRequirements();
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|         }
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|         else
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|             traverse(node);
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|     }
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| 
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|     osg::StateSet* getWritableStateSet(osg::Node& node)
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|     {
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|         if (!node.getStateSet())
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|             return node.getOrCreateStateSet();
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| 
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|         osg::ref_ptr<osg::StateSet> newStateSet = new osg::StateSet(*node.getStateSet(), osg::CopyOp::SHALLOW_COPY);
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|         node.setStateSet(newStateSet);
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|         return newStateSet.get();
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|     }
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| 
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|     osg::UserDataContainer* getWritableUserDataContainer(osg::Object& object)
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|     {
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|         if (!object.getUserDataContainer())
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|             return object.getOrCreateUserDataContainer();
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| 
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|         osg::ref_ptr<osg::UserDataContainer> newUserData = static_cast<osg::UserDataContainer *>(object.getUserDataContainer()->clone(osg::CopyOp::SHALLOW_COPY));
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|         object.setUserDataContainer(newUserData);
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|         return newUserData.get();
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|     }
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| 
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|     osg::StateSet* getRemovedState(osg::StateSet& stateSet)
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|     {
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|         if (!stateSet.getUserDataContainer())
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|             return nullptr;
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| 
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|         return static_cast<osg::StateSet *>(stateSet.getUserDataContainer()->getUserObject("removedState"));
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|     }
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| 
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|     void updateRemovedState(osg::UserDataContainer& userData, osg::StateSet* stateSet)
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|     {
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|         unsigned int index = userData.getUserObjectIndex("removedState");
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|         if (index < userData.getNumUserObjects())
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|             userData.setUserObject(index, stateSet);
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|         else
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|             userData.addUserObject(stateSet);
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|         stateSet->setName("removedState");
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|     }
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| 
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|     const char* defaultTextures[] = { "diffuseMap", "normalMap", "emissiveMap", "darkMap", "detailMap", "envMap", "specularMap", "decalMap", "bumpMap" };
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|     bool isTextureNameRecognized(const std::string& name)
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|     {
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|         for (unsigned int i=0; i<sizeof(defaultTextures)/sizeof(defaultTextures[0]); ++i)
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|             if (name == defaultTextures[i])
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|                 return true;
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|         return false;
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|     }
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| 
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|     void ShaderVisitor::applyStateSet(osg::ref_ptr<osg::StateSet> stateset, osg::Node& node)
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|     {
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|         osg::StateSet* writableStateSet = nullptr;
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|         if (mAllowedToModifyStateSets)
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|             writableStateSet = node.getStateSet();
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|         const osg::StateSet::TextureAttributeList& texAttributes = stateset->getTextureAttributeList();
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|         bool shaderRequired = false;
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|         if (node.getUserValue("shaderRequired", shaderRequired) && shaderRequired)
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|             mRequirements.back().mShaderRequired = true;
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| 
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|         if (!texAttributes.empty())
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|         {
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|             const osg::Texture* diffuseMap = nullptr;
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|             const osg::Texture* normalMap = nullptr;
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|             const osg::Texture* specularMap = nullptr;
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|             const osg::Texture* bumpMap = nullptr;
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|             for(unsigned int unit=0;unit<texAttributes.size();++unit)
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|             {
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|                 const osg::StateAttribute *attr = stateset->getTextureAttribute(unit, osg::StateAttribute::TEXTURE);
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|                 if (attr)
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|                 {
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|                     const osg::Texture* texture = attr->asTexture();
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|                     if (texture)
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|                     {
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|                         std::string texName = texture->getName();
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|                         if ((texName.empty() || !isTextureNameRecognized(texName)) && unit == 0)
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|                             texName = "diffuseMap";
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| 
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|                         if (texName == "normalHeightMap")
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|                         {
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|                             mRequirements.back().mNormalHeight = true;
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|                             texName = "normalMap";
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|                         }
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| 
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|                         if (!texName.empty())
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|                         {
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|                             mRequirements.back().mTextures[unit] = texName;
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|                             if (texName == "normalMap")
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|                             {
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|                                 mRequirements.back().mTexStageRequiringTangents = unit;
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|                                 mRequirements.back().mShaderRequired = true;
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|                                 if (!writableStateSet)
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|                                     writableStateSet = getWritableStateSet(node);
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|                                 // normal maps are by default off since the FFP can't render them, now that we'll use shaders switch to On
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|                                 writableStateSet->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::ON);
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|                                 normalMap = texture;
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|                             }
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|                             else if (texName == "diffuseMap")
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|                                 diffuseMap = texture;
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|                             else if (texName == "specularMap")
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|                                 specularMap = texture;
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|                             else if (texName == "bumpMap")
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|                             {
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|                                 bumpMap = texture;
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|                                 mRequirements.back().mShaderRequired = true;
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|                                 if (!writableStateSet)
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|                                     writableStateSet = getWritableStateSet(node);
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|                                 // Bump maps are off by default as well
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|                                 writableStateSet->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::ON);
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|                             }
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|                             else if (texName == "envMap" && mApplyLightingToEnvMaps)
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|                             {
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|                                 mRequirements.back().mShaderRequired = true;
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|                             }
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|                         }
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|                         else if (!mTranslucentFramebuffer)
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|                             Log(Debug::Error) << "ShaderVisitor encountered unknown texture " << texture;
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|                     }
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|                 }
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|             }
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| 
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|             if (mAutoUseNormalMaps && diffuseMap != nullptr && normalMap == nullptr && diffuseMap->getImage(0))
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|             {
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|                 std::string normalMapFileName = diffuseMap->getImage(0)->getFileName();
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| 
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|                 osg::ref_ptr<osg::Image> image;
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|                 bool normalHeight = false;
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|                 std::string normalHeightMap = normalMapFileName;
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|                 Misc::StringUtils::replaceLast(normalHeightMap, ".", mNormalHeightMapPattern + ".");
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|                 if (mImageManager.getVFS()->exists(normalHeightMap))
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|                 {
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|                     image = mImageManager.getImage(normalHeightMap);
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|                     normalHeight = true;
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|                 }
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|                 else
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|                 {
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|                     Misc::StringUtils::replaceLast(normalMapFileName, ".", mNormalMapPattern + ".");
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|                     if (mImageManager.getVFS()->exists(normalMapFileName))
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|                     {
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|                         image = mImageManager.getImage(normalMapFileName);
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|                     }
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|                 }
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|                 // Avoid using the auto-detected normal map if it's already being used as a bump map.
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|                 // It's probably not an actual normal map.
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|                 bool hasNamesakeBumpMap = image && bumpMap && bumpMap->getImage(0) && image->getFileName() == bumpMap->getImage(0)->getFileName();
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| 
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|                 if (!hasNamesakeBumpMap && image)
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|                 {
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|                     osg::ref_ptr<osg::Texture2D> normalMapTex (new osg::Texture2D(image));
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|                     normalMapTex->setTextureSize(image->s(), image->t());
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|                     normalMapTex->setWrap(osg::Texture::WRAP_S, diffuseMap->getWrap(osg::Texture::WRAP_S));
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|                     normalMapTex->setWrap(osg::Texture::WRAP_T, diffuseMap->getWrap(osg::Texture::WRAP_T));
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|                     normalMapTex->setFilter(osg::Texture::MIN_FILTER, diffuseMap->getFilter(osg::Texture::MIN_FILTER));
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|                     normalMapTex->setFilter(osg::Texture::MAG_FILTER, diffuseMap->getFilter(osg::Texture::MAG_FILTER));
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|                     normalMapTex->setMaxAnisotropy(diffuseMap->getMaxAnisotropy());
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|                     normalMapTex->setName("normalMap");
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| 
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|                     int unit = texAttributes.size();
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|                     if (!writableStateSet)
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|                         writableStateSet = getWritableStateSet(node);
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|                     writableStateSet->setTextureAttributeAndModes(unit, normalMapTex, osg::StateAttribute::ON);
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|                     mRequirements.back().mTextures[unit] = "normalMap";
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|                     mRequirements.back().mTexStageRequiringTangents = unit;
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|                     mRequirements.back().mShaderRequired = true;
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|                     mRequirements.back().mNormalHeight = normalHeight;
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|                 }
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|             }
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|             if (mAutoUseSpecularMaps && diffuseMap != nullptr && specularMap == nullptr && diffuseMap->getImage(0))
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|             {
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|                 std::string specularMapFileName = diffuseMap->getImage(0)->getFileName();
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|                 Misc::StringUtils::replaceLast(specularMapFileName, ".", mSpecularMapPattern + ".");
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|                 if (mImageManager.getVFS()->exists(specularMapFileName))
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|                 {
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|                     osg::ref_ptr<osg::Image> image (mImageManager.getImage(specularMapFileName));
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|                     osg::ref_ptr<osg::Texture2D> specularMapTex (new osg::Texture2D(image));
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|                     specularMapTex->setTextureSize(image->s(), image->t());
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|                     specularMapTex->setWrap(osg::Texture::WRAP_S, diffuseMap->getWrap(osg::Texture::WRAP_S));
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|                     specularMapTex->setWrap(osg::Texture::WRAP_T, diffuseMap->getWrap(osg::Texture::WRAP_T));
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|                     specularMapTex->setFilter(osg::Texture::MIN_FILTER, diffuseMap->getFilter(osg::Texture::MIN_FILTER));
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|                     specularMapTex->setFilter(osg::Texture::MAG_FILTER, diffuseMap->getFilter(osg::Texture::MAG_FILTER));
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|                     specularMapTex->setMaxAnisotropy(diffuseMap->getMaxAnisotropy());
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|                     specularMapTex->setName("specularMap");
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| 
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|                     int unit = texAttributes.size();
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|                     if (!writableStateSet)
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|                         writableStateSet = getWritableStateSet(node);
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|                     writableStateSet->setTextureAttributeAndModes(unit, specularMapTex, osg::StateAttribute::ON);
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|                     mRequirements.back().mTextures[unit] = "specularMap";
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|                     mRequirements.back().mShaderRequired = true;
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|                 }
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|             }
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| 
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|             if (diffuseMap)
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|             {
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|                 if (!writableStateSet)
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|                     writableStateSet = getWritableStateSet(node);
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|                 // We probably shouldn't construct a new version of this each time as Uniforms use pointer comparison for early-out.
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|                 // Also it should probably belong to the shader manager or be applied by the shadows bin
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|                 writableStateSet->addUniform(new osg::Uniform("useDiffuseMapForShadowAlpha", true));
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|             }
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|         }
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| 
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|         const osg::StateSet::AttributeList& attributes = stateset->getAttributeList();
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|         osg::StateSet::AttributeList removedAttributes;
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|         if (osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*stateset))
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|             removedAttributes = removedState->getAttributeList();
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|         for (const auto& attributeMap : { attributes, removedAttributes })
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|         {
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|             for (osg::StateSet::AttributeList::const_iterator it = attributeMap.begin(); it != attributeMap.end(); ++it)
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|             {
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|                 if (it->first.first == osg::StateAttribute::MATERIAL)
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|                 {
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|                     // This should probably be moved out of ShaderRequirements and be applied directly now it's a uniform instead of a define
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|                     if (!mRequirements.back().mMaterialOverridden || it->second.second & osg::StateAttribute::PROTECTED)
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|                     {
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|                         if (it->second.second & osg::StateAttribute::OVERRIDE)
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|                             mRequirements.back().mMaterialOverridden = true;
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| 
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|                         const osg::Material* mat = static_cast<const osg::Material*>(it->second.first.get());
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| 
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|                         if (!writableStateSet)
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|                             writableStateSet = getWritableStateSet(node);
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| 
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|                         int colorMode;
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|                         switch (mat->getColorMode())
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|                         {
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|                         case osg::Material::OFF:
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|                             colorMode = 0;
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|                             break;
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|                         case osg::Material::EMISSION:
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|                             colorMode = 1;
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|                             break;
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|                         default:
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|                         case osg::Material::AMBIENT_AND_DIFFUSE:
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|                             colorMode = 2;
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|                             break;
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|                         case osg::Material::AMBIENT:
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|                             colorMode = 3;
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|                             break;
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|                         case osg::Material::DIFFUSE:
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|                             colorMode = 4;
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|                             break;
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|                         case osg::Material::SPECULAR:
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|                             colorMode = 5;
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|                             break;
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|                         }
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| 
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|                         mRequirements.back().mColorMode = colorMode;
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|                     }
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|                 }
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|                 else if (it->first.first == osg::StateAttribute::ALPHAFUNC)
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|                 {
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|                     if (!mRequirements.back().mAlphaTestOverridden || it->second.second & osg::StateAttribute::PROTECTED)
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|                     {
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|                         if (it->second.second & osg::StateAttribute::OVERRIDE)
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|                             mRequirements.back().mAlphaTestOverridden = true;
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| 
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|                         const osg::AlphaFunc* alpha = static_cast<const osg::AlphaFunc*>(it->second.first.get());
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|                         mRequirements.back().mAlphaFunc = alpha->getFunction();
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|                         mRequirements.back().mAlphaRef = alpha->getReferenceValue();
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|                     }
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|                 }
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|             }
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|         }
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| 
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|         unsigned int alphaBlend = stateset->getMode(GL_BLEND);
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|         if (alphaBlend != osg::StateAttribute::INHERIT && (!mRequirements.back().mAlphaBlendOverridden || alphaBlend & osg::StateAttribute::PROTECTED))
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|         {
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|             if (alphaBlend & osg::StateAttribute::OVERRIDE)
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|                 mRequirements.back().mAlphaBlendOverridden = true;
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| 
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|             mRequirements.back().mAlphaBlend = alphaBlend & osg::StateAttribute::ON;
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|         }
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|     }
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| 
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|     void ShaderVisitor::pushRequirements(osg::Node& node)
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|     {
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|         mRequirements.push_back(mRequirements.back());
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|         mRequirements.back().mNode = &node;
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|     }
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| 
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|     void ShaderVisitor::popRequirements()
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|     {
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|         mRequirements.pop_back();
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|     }
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| 
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|     void ShaderVisitor::createProgram(const ShaderRequirements &reqs)
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|     {
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|         if (!reqs.mShaderRequired && !mForceShaders)
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|         {
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|             ensureFFP(*reqs.mNode);
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|             return;
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|         }
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| 
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|         osg::Node& node = *reqs.mNode;
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|         osg::StateSet* writableStateSet = nullptr;
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|         if (mAllowedToModifyStateSets)
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|             writableStateSet = node.getOrCreateStateSet();
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|         else
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|             writableStateSet = getWritableStateSet(node);
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| 
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|         ShaderManager::DefineMap defineMap;
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|         for (unsigned int i=0; i<sizeof(defaultTextures)/sizeof(defaultTextures[0]); ++i)
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|         {
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|             defineMap[defaultTextures[i]] = "0";
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|             defineMap[std::string(defaultTextures[i]) + std::string("UV")] = "0";
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|         }
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|         for (std::map<int, std::string>::const_iterator texIt = reqs.mTextures.begin(); texIt != reqs.mTextures.end(); ++texIt)
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|         {
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|             defineMap[texIt->second] = "1";
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|             defineMap[texIt->second + std::string("UV")] = std::to_string(texIt->first);
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|         }
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| 
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|         defineMap["parallax"] = reqs.mNormalHeight ? "1" : "0";
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| 
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|         writableStateSet->addUniform(new osg::Uniform("colorMode", reqs.mColorMode));
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| 
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|         defineMap["alphaFunc"] = std::to_string(reqs.mAlphaFunc);
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| 
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|         // back up removed state in case recreateShaders gets rid of the shader later
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|         osg::ref_ptr<osg::StateSet> removedState;
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|         if ((removedState = getRemovedState(*writableStateSet)) && !mAllowedToModifyStateSets)
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|             removedState = new osg::StateSet(*removedState, osg::CopyOp::SHALLOW_COPY);
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|         if (!removedState)
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|             removedState = new osg::StateSet();
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| 
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|         defineMap["alphaToCoverage"] = "0";
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|         if (reqs.mAlphaFunc != osg::AlphaFunc::ALWAYS)
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|         {
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|             writableStateSet->addUniform(new osg::Uniform("alphaRef", reqs.mAlphaRef));
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| 
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|             const auto* alphaFunc = writableStateSet->getAttributePair(osg::StateAttribute::ALPHAFUNC);
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|             if (alphaFunc)
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|                 removedState->setAttribute(alphaFunc->first, alphaFunc->second);
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|             // This prevents redundant glAlphaFunc calls while letting the shadows bin still see the test
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|             writableStateSet->setAttribute(RemovedAlphaFunc::getInstance(reqs.mAlphaFunc), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
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| 
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|             // Blending won't work with A2C as we use the alpha channel for coverage. gl_SampleCoverage from ARB_sample_shading would save the day, but requires GLSL 130
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|             if (mConvertAlphaTestToAlphaToCoverage && !reqs.mAlphaBlend)
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|             {
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|                 writableStateSet->setMode(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, osg::StateAttribute::ON);
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|                 defineMap["alphaToCoverage"] = "1";
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|             }
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| 
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|             // Preventing alpha tested stuff shrinking as lower mip levels are used requires knowing the texture size
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|             osg::ref_ptr<osg::GLExtensions> exts = osg::GLExtensions::Get(0, false);
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|             if (exts && exts->isGpuShader4Supported)
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|                 defineMap["useGPUShader4"] = "1";
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|             // We could fall back to a texture size uniform if EXT_gpu_shader4 is missing
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|         }
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| 
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|         if (writableStateSet->getMode(GL_ALPHA_TEST) != osg::StateAttribute::INHERIT)
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|             removedState->setMode(GL_ALPHA_TEST, writableStateSet->getMode(GL_ALPHA_TEST));
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|         // This disables the deprecated fixed-function alpha test
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|         writableStateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
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| 
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|         if (!removedState->getModeList().empty() || !removedState->getAttributeList().empty())
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|         {
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|             // user data is normally shallow copied so shared with the original stateset
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|             osg::ref_ptr<osg::UserDataContainer> writableUserData;
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|             if (mAllowedToModifyStateSets)
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|                 writableUserData = writableStateSet->getOrCreateUserDataContainer();
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|             else
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|                 writableUserData = getWritableUserDataContainer(*writableStateSet);
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| 
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|             updateRemovedState(*writableUserData, removedState);
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|         }
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| 
 | |
|         defineMap["translucentFramebuffer"] = mTranslucentFramebuffer ? "1" : "0";
 | |
| 
 | |
|         std::string shaderPrefix;
 | |
|         if (!node.getUserValue("shaderPrefix", shaderPrefix))
 | |
|             shaderPrefix = mDefaultShaderPrefix;
 | |
| 
 | |
|         osg::ref_ptr<osg::Shader> vertexShader (mShaderManager.getShader(shaderPrefix + "_vertex.glsl", defineMap, osg::Shader::VERTEX));
 | |
|         osg::ref_ptr<osg::Shader> fragmentShader (mShaderManager.getShader(shaderPrefix + "_fragment.glsl", defineMap, osg::Shader::FRAGMENT));
 | |
| 
 | |
|         if (vertexShader && fragmentShader)
 | |
|         {
 | |
|             writableStateSet->setAttributeAndModes(mShaderManager.getProgram(vertexShader, fragmentShader), osg::StateAttribute::ON);
 | |
| 
 | |
|             for (std::map<int, std::string>::const_iterator texIt = reqs.mTextures.begin(); texIt != reqs.mTextures.end(); ++texIt)
 | |
|             {
 | |
|                 writableStateSet->addUniform(new osg::Uniform(texIt->second.c_str(), texIt->first), osg::StateAttribute::ON);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::ensureFFP(osg::Node& node)
 | |
|     {
 | |
|         if (!node.getStateSet() || !node.getStateSet()->getAttribute(osg::StateAttribute::PROGRAM))
 | |
|             return;
 | |
|         osg::StateSet* writableStateSet = nullptr;
 | |
|         if (mAllowedToModifyStateSets)
 | |
|             writableStateSet = node.getStateSet();
 | |
|         else
 | |
|             writableStateSet = getWritableStateSet(node);
 | |
| 
 | |
|         writableStateSet->removeAttribute(osg::StateAttribute::PROGRAM);
 | |
| 
 | |
|         if (osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*writableStateSet))
 | |
|         {
 | |
|             // user data is normally shallow copied so shared with the original stateset
 | |
|             osg::ref_ptr<osg::UserDataContainer> writableUserData;
 | |
|             if (mAllowedToModifyStateSets)
 | |
|                 writableUserData = writableStateSet->getUserDataContainer();
 | |
|             else
 | |
|                 writableUserData = getWritableUserDataContainer(*writableStateSet);
 | |
|             unsigned int index = writableUserData->getUserObjectIndex("removedState");
 | |
|             writableUserData->removeUserObject(index);
 | |
| 
 | |
|             for (const auto& [mode, value] : removedState->getModeList())
 | |
|                 writableStateSet->setMode(mode, value);
 | |
| 
 | |
|             for (const auto& attribute : removedState->getAttributeList())
 | |
|                 writableStateSet->setAttribute(attribute.second.first, attribute.second.second);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     bool ShaderVisitor::adjustGeometry(osg::Geometry& sourceGeometry, const ShaderRequirements& reqs)
 | |
|     {
 | |
|         bool useShader = reqs.mShaderRequired || mForceShaders;
 | |
|         bool generateTangents = reqs.mTexStageRequiringTangents != -1;
 | |
|         bool changed = false;
 | |
| 
 | |
|         if (mAllowedToModifyStateSets && (useShader || generateTangents))
 | |
|         {
 | |
|             // make sure that all UV sets are there
 | |
|             for (std::map<int, std::string>::const_iterator it = reqs.mTextures.begin(); it != reqs.mTextures.end(); ++it)
 | |
|             {
 | |
|                 if (sourceGeometry.getTexCoordArray(it->first) == nullptr)
 | |
|                 {
 | |
|                     sourceGeometry.setTexCoordArray(it->first, sourceGeometry.getTexCoordArray(0));
 | |
|                     changed = true;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if (generateTangents)
 | |
|             {
 | |
|                 osg::ref_ptr<osgUtil::TangentSpaceGenerator> generator (new osgUtil::TangentSpaceGenerator);
 | |
|                 generator->generate(&sourceGeometry, reqs.mTexStageRequiringTangents);
 | |
| 
 | |
|                 sourceGeometry.setTexCoordArray(7, generator->getTangentArray(), osg::Array::BIND_PER_VERTEX);
 | |
|                 changed = true;
 | |
|             }
 | |
|         }
 | |
|         return changed;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::apply(osg::Geometry& geometry)
 | |
|     {
 | |
|         bool needPop = (geometry.getStateSet() != nullptr);
 | |
|         if (geometry.getStateSet()) // TODO: check if stateset affects shader permutation before pushing it
 | |
|         {
 | |
|             pushRequirements(geometry);
 | |
|             applyStateSet(geometry.getStateSet(), geometry);
 | |
|         }
 | |
| 
 | |
|         if (!mRequirements.empty())
 | |
|         {
 | |
|             const ShaderRequirements& reqs = mRequirements.back();
 | |
| 
 | |
|             adjustGeometry(geometry, reqs);
 | |
| 
 | |
|             createProgram(reqs);
 | |
|         }
 | |
|         else
 | |
|             ensureFFP(geometry);
 | |
| 
 | |
|         if (needPop)
 | |
|             popRequirements();
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::apply(osg::Drawable& drawable)
 | |
|     {
 | |
|         // non-Geometry drawable (e.g. particle system)
 | |
|         bool needPop = (drawable.getStateSet() != nullptr);
 | |
| 
 | |
|         if (drawable.getStateSet())
 | |
|         {
 | |
|             pushRequirements(drawable);
 | |
|             applyStateSet(drawable.getStateSet(), drawable);
 | |
|         }
 | |
| 
 | |
|         if (!mRequirements.empty())
 | |
|         {
 | |
|             const ShaderRequirements& reqs = mRequirements.back();
 | |
|             createProgram(reqs);
 | |
| 
 | |
|             if (auto rig = dynamic_cast<SceneUtil::RigGeometry*>(&drawable))
 | |
|             {
 | |
|                 osg::ref_ptr<osg::Geometry> sourceGeometry = rig->getSourceGeometry();
 | |
|                 if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
 | |
|                     rig->setSourceGeometry(sourceGeometry);
 | |
|             }
 | |
|             else if (auto morph = dynamic_cast<SceneUtil::MorphGeometry*>(&drawable))
 | |
|             {
 | |
|                 osg::ref_ptr<osg::Geometry> sourceGeometry = morph->getSourceGeometry();
 | |
|                 if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
 | |
|                     morph->setSourceGeometry(sourceGeometry);
 | |
|             }
 | |
|         }
 | |
|         else
 | |
|             ensureFFP(drawable);
 | |
| 
 | |
|         if (needPop)
 | |
|             popRequirements();
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setAllowedToModifyStateSets(bool allowed)
 | |
|     {
 | |
|         mAllowedToModifyStateSets = allowed;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setAutoUseNormalMaps(bool use)
 | |
|     {
 | |
|         mAutoUseNormalMaps = use;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setNormalMapPattern(const std::string &pattern)
 | |
|     {
 | |
|         mNormalMapPattern = pattern;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setNormalHeightMapPattern(const std::string &pattern)
 | |
|     {
 | |
|         mNormalHeightMapPattern = pattern;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setAutoUseSpecularMaps(bool use)
 | |
|     {
 | |
|         mAutoUseSpecularMaps = use;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setSpecularMapPattern(const std::string &pattern)
 | |
|     {
 | |
|         mSpecularMapPattern = pattern;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setApplyLightingToEnvMaps(bool apply)
 | |
|     {
 | |
|         mApplyLightingToEnvMaps = apply;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setConvertAlphaTestToAlphaToCoverage(bool convert)
 | |
|     {
 | |
|         mConvertAlphaTestToAlphaToCoverage = convert;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setTranslucentFramebuffer(bool translucent)
 | |
|     {
 | |
|         mTranslucentFramebuffer = translucent;
 | |
|     }
 | |
| 
 | |
|     ReinstateRemovedStateVisitor::ReinstateRemovedStateVisitor(bool allowedToModifyStateSets)
 | |
|         : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
 | |
|         , mAllowedToModifyStateSets(allowedToModifyStateSets)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     void ReinstateRemovedStateVisitor::apply(osg::Node& node)
 | |
|     {
 | |
|         if (node.getStateSet())
 | |
|         {
 | |
|             osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*node.getStateSet());
 | |
|             if (removedState)
 | |
|             {
 | |
|                 osg::ref_ptr<osg::StateSet> writableStateSet;
 | |
|                 if (mAllowedToModifyStateSets)
 | |
|                     writableStateSet = node.getStateSet();
 | |
|                 else
 | |
|                     writableStateSet = getWritableStateSet(node);
 | |
| 
 | |
|                 // user data is normally shallow copied so shared with the original stateset
 | |
|                 osg::ref_ptr<osg::UserDataContainer> writableUserData;
 | |
|                 if (mAllowedToModifyStateSets)
 | |
|                     writableUserData = writableStateSet->getUserDataContainer();
 | |
|                 else
 | |
|                     writableUserData = getWritableUserDataContainer(*writableStateSet);
 | |
|                 unsigned int index = writableUserData->getUserObjectIndex("removedState");
 | |
|                 writableUserData->removeUserObject(index);
 | |
| 
 | |
|                 for (const auto&[mode, value] : removedState->getModeList())
 | |
|                     writableStateSet->setMode(mode, value);
 | |
| 
 | |
|                 for (const auto& attribute : removedState->getAttributeList())
 | |
|                     writableStateSet->setAttribute(attribute.second.first, attribute.second.second);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         traverse(node);
 | |
|     }
 | |
| 
 | |
| }
 |