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			23 lines
		
	
	
	
		
			627 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
	
		
			627 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "util.hpp"
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#include <components/esm3/loadland.hpp>
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#include <components/esm4/loadland.hpp>
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osg::Vec2 ESM::indexToPosition(const ESM::ExteriorCellLocation& cellIndex, bool centre)
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{
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    const int cellSize = ESM::getCellSize(cellIndex.mWorldspace);
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    float x = static_cast<float>(cellSize * cellIndex.mX);
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    float y = static_cast<float>(cellSize * cellIndex.mY);
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    if (centre)
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    {
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        x += cellSize / 2;
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        y += cellSize / 2;
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    }
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    return osg::Vec2(x, y);
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}
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int ESM::getLandSize(ESM::RefId worldspaceId)
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{
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    return isEsm4Ext(worldspaceId) ? ESM4::Land::sVertsPerSide : ESM::Land::LAND_SIZE;
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}
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