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openmw/apps/openmw/mwmechanics/spells.cpp

318 lines
9.9 KiB
C++

#include "spells.hpp"
#include <components/debug/debuglog.hpp>
#include <components/esm3/loadspel.hpp>
#include <components/esm3/spellstate.hpp>
#include <components/esm3/loadmgef.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "actorutil.hpp"
#include "creaturestats.hpp"
#include "stat.hpp"
namespace MWMechanics
{
Spells::Spells() {}
Spells::Spells(const Spells& spells)
: mSpellList(spells.mSpellList)
, mSpells(spells.mSpells)
, mSelectedSpell(spells.mSelectedSpell)
, mUsedPowers(spells.mUsedPowers)
{
if (mSpellList)
mSpellList->addListener(this);
}
Spells::Spells(Spells&& spells)
: mSpellList(std::move(spells.mSpellList))
, mSpells(std::move(spells.mSpells))
, mSelectedSpell(std::move(spells.mSelectedSpell))
, mUsedPowers(std::move(spells.mUsedPowers))
{
if (mSpellList)
mSpellList->updateListener(&spells, this);
}
std::vector<const ESM::Spell*>::const_iterator Spells::begin() const
{
return mSpells.begin();
}
std::vector<const ESM::Spell*>::const_iterator Spells::end() const
{
return mSpells.end();
}
bool Spells::hasSpell(const ESM::RefId& spell) const
{
return hasSpell(SpellList::getSpell(spell));
}
bool Spells::hasSpell(const ESM::Spell* spell) const
{
return std::find(mSpells.begin(), mSpells.end(), spell) != mSpells.end();
}
void Spells::add(const ESM::Spell* spell)
{
mSpellList->add(spell);
}
void Spells::add(const ESM::RefId& spellId)
{
add(SpellList::getSpell(spellId));
}
void Spells::addSpell(const ESM::Spell* spell)
{
if (!hasSpell(spell))
mSpells.emplace_back(spell);
}
void Spells::remove(const ESM::RefId& spellId)
{
const auto spell = SpellList::getSpell(spellId);
removeSpell(spell);
mSpellList->remove(spell);
if (spellId == mSelectedSpell)
mSelectedSpell = ESM::RefId();
}
void Spells::removeSpell(const ESM::Spell* spell)
{
const auto it = std::find(mSpells.begin(), mSpells.end(), spell);
if (it != mSpells.end())
mSpells.erase(it);
}
void Spells::removeAllSpells()
{
mSpells.clear();
}
void Spells::clear(bool modifyBase)
{
removeAllSpells();
if (modifyBase)
mSpellList->clear();
}
void Spells::setSelectedSpell(const ESM::RefId& spellId)
{
mSelectedSpell = spellId;
}
const ESM::RefId& Spells::getSelectedSpell() const
{
return mSelectedSpell;
}
bool Spells::hasSpellType(const ESM::Spell::SpellType type) const
{
auto it = std::find_if(std::begin(mSpells), std::end(mSpells),
[=](const ESM::Spell* spell) { return spell->mData.mType == type; });
return it != std::end(mSpells);
}
bool Spells::hasCommonDisease() const
{
return hasSpellType(ESM::Spell::ST_Disease);
}
bool Spells::hasBlightDisease() const
{
return hasSpellType(ESM::Spell::ST_Blight);
}
void Spells::purge(const SpellFilter& filter)
{
std::vector<ESM::RefId> purged;
for (auto iter = mSpells.begin(); iter != mSpells.end();)
{
const ESM::Spell* spell = *iter;
if (filter(spell))
{
iter = mSpells.erase(iter);
purged.push_back(spell->mId);
}
else
++iter;
}
if (!purged.empty())
mSpellList->removeAll(purged);
}
void Spells::purgeCommonDisease()
{
purge([](auto spell) { return spell->mData.mType == ESM::Spell::ST_Disease; });
}
void Spells::purgeBlightDisease()
{
purge([](auto spell) { return spell->mData.mType == ESM::Spell::ST_Blight && !hasCorprusEffect(spell); });
}
void Spells::purgeCorprusDisease()
{
purge(&hasCorprusEffect);
}
void Spells::purgeCurses()
{
purge([](auto spell) { return spell->mData.mType == ESM::Spell::ST_Curse; });
}
bool Spells::hasCorprusEffect(const ESM::Spell* spell)
{
for (const auto& effectIt : spell->mEffects.mList)
{
if (effectIt.mEffectID == ESM::MagicEffect::Corprus)
{
return true;
}
}
return false;
}
bool Spells::canUsePower(const ESM::Spell* spell) const
{
const auto it = std::find_if(
std::begin(mUsedPowers), std::end(mUsedPowers), [&](auto& pair) { return pair.first == spell; });
return it == mUsedPowers.end() || it->second + 24 <= MWBase::Environment::get().getWorld()->getTimeStamp();
}
void Spells::usePower(const ESM::Spell* spell)
{
// Updates or inserts a new entry with the current timestamp.
const auto it = std::find_if(
std::begin(mUsedPowers), std::end(mUsedPowers), [&](auto& pair) { return pair.first == spell; });
const auto timestamp = MWBase::Environment::get().getWorld()->getTimeStamp();
if (it == mUsedPowers.end())
mUsedPowers.emplace_back(spell, timestamp);
else
it->second = timestamp;
}
void Spells::readState(const ESM::SpellState& state, CreatureStats* creatureStats)
{
const auto& baseSpells = mSpellList->getSpells();
for (const ESM::RefId& id : state.mSpells)
{
// Discard spells that are no longer available due to changed content files
const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().search(id);
if (spell)
{
addSpell(spell);
if (id == state.mSelectedSpell)
mSelectedSpell = id;
}
}
// Add spells from the base record
for (const ESM::RefId& id : baseSpells)
{
const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().search(id);
if (spell)
addSpell(spell);
}
for (auto it = state.mUsedPowers.begin(); it != state.mUsedPowers.end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().search(it->first);
if (!spell)
continue;
mUsedPowers.emplace_back(spell, MWWorld::TimeStamp(it->second));
}
// Permanent effects are used only to keep the custom magnitude of corprus spells effects (after cure too), and
// only in old saves. Convert data to the new approach.
for (auto it = state.mPermanentSpellEffects.begin(); it != state.mPermanentSpellEffects.end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().search(it->first);
if (!spell)
continue;
// Import data only for player, other actors should not suffer from corprus worsening.
MWWorld::Ptr player = getPlayer();
if (creatureStats->getActorId() != player.getClass().getCreatureStats(player).getActorId())
return;
// Note: if target actor has the Restore attribute effects, stats will be restored.
for (std::vector<ESM::SpellState::PermanentSpellEffectInfo>::const_iterator effectIt = it->second.begin();
effectIt != it->second.end(); ++effectIt)
{
// Applied corprus effects are already in loaded stats modifiers
if (effectIt->mId == ESM::MagicEffect::FortifyAttribute)
{
AttributeValue attr = creatureStats->getAttribute(effectIt->mArg);
attr.setModifier(attr.getModifier() - effectIt->mMagnitude);
attr.damage(-effectIt->mMagnitude);
creatureStats->setAttribute(effectIt->mArg, attr);
}
else if (effectIt->mId == ESM::MagicEffect::DrainAttribute)
{
AttributeValue attr = creatureStats->getAttribute(effectIt->mArg);
attr.setModifier(attr.getModifier() + effectIt->mMagnitude);
attr.damage(effectIt->mMagnitude);
creatureStats->setAttribute(effectIt->mArg, attr);
}
}
}
}
void Spells::writeState(ESM::SpellState& state) const
{
const auto& baseSpells = mSpellList->getSpells();
for (const auto spell : mSpells)
{
// Don't save spells and powers stored in the base record
if ((spell->mData.mType != ESM::Spell::ST_Spell && spell->mData.mType != ESM::Spell::ST_Power)
|| std::find(baseSpells.begin(), baseSpells.end(), spell->mId) == baseSpells.end())
{
state.mSpells.emplace_back(spell->mId);
}
}
state.mSelectedSpell = mSelectedSpell;
for (const auto& it : mUsedPowers)
state.mUsedPowers[it.first->mId] = it.second.toEsm();
}
bool Spells::setSpells(const ESM::RefId& actorId)
{
bool result;
std::tie(mSpellList, result) = MWBase::Environment::get().getESMStore()->getSpellList(actorId);
mSpellList->addListener(this);
addAllToInstance(mSpellList->getSpells());
return result;
}
void Spells::addAllToInstance(const std::vector<ESM::RefId>& spells)
{
for (const ESM::RefId& id : spells)
{
const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().search(id);
if (spell)
addSpell(spell);
else
Log(Debug::Warning) << "Warning: ignoring nonexistent spell " << id;
}
}
Spells::~Spells()
{
if (mSpellList)
mSpellList->removeListener(this);
}
}