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			28 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| Physics Settings
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| ################
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| 
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| .. omw-setting::
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|    :title: async num threads
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|    :type: int
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|    :range: ≥ 0
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|    :default: 1
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|    :location: :bdg-success:`Launcher > Settings > Gameplay`
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| 
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|    Number of threads spawned for physics updates (processing actor movement) in the background.
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|    A value of 0 means physics update runs in the main thread.
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|    Values > 1 require Bullet physics library compiled with multithreading support.
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|    If multithreading is unsupported, a warning is logged and value 1 is used instead.
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| 
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| .. omw-setting::
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|    :title: lineofsight keep inactive cache
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|    :type: int
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|    :range: ≥ -1
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|    :default: 0
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| 
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|    Duration (in frames) to keep line-of-sight request results cached.
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|    Line of sight determines if two actors can see each other, used by AI and scripts.
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|    0 means cache only for current frame (multiple requests in same frame hit cache).
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|    Values > 0 keep cache warm for given frame count even without repeated requests.
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|    If async num threads is 0, this setting is forced to 0.
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|    If Bullet is compiled without multithreading support, uncached requests block async thread, hurting performance.
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|    If Bullet has multithreading, requests are non-blocking, so setting this to 0 is preferable.
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