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			85 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  Copyright (C) 2020 cc9cii
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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  cc9cii cc9c@iinet.net.au
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  Much of the information on the data structures are based on the information
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  from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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  trial & error.  See http://en.uesp.net/wiki for details.
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*/
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#ifndef ESM4_ALOC_H
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#define ESM4_ALOC_H
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "formid.hpp"
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namespace ESM4
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{
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    class Reader;
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    class Writer;
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#pragma pack(push, 1)
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    struct MLC_Flags
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    {
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        // use day/night transition:  0 = loop, 1 = random, 2 = retrigger, 3 = none
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        // use defaults (6:00/23:54): 4 = loop, 5 = random, 6 = retrigger, 7 = none
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        std::uint8_t loopingOptions;
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        // 0 = neutral, 1 = enemy, 2 = ally, 3 = friend, 4 = location, 5 = none
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        std::uint8_t factionNotFound; // WARN: overwriting whatever is in this
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        std::uint16_t unknown; // padding?
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    };
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#pragma pack(pop)
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    struct MediaLocationController
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    {
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        FormId mFormId; // from the header
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        std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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        std::string mEditorId;
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        std::string mFullName;
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        std::vector<FormId> mBattleSets;
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        std::vector<FormId> mLocationSets;
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        std::vector<FormId> mEnemySets;
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        std::vector<FormId> mNeutralSets;
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        std::vector<FormId> mFriendSets;
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        std::vector<FormId> mAllySets;
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        MLC_Flags mMediaFlags;
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        FormId mConditionalFaction;
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        float mLocationDelay;
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        float mRetriggerDelay;
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        std::uint32_t mDayStart;
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        std::uint32_t mNightStart;
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        void load(ESM4::Reader& reader);
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        // void save(ESM4::Writer& writer) const;
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        // void blank();
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    };
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}
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#endif // ESM4_ALOC_H
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