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			11 lines
		
	
	
	
		
			183 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
	
		
			183 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 120
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| 
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| uniform sampler2D diffuseMap;
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| 
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| varying vec2 diffuseMapUV;
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| varying vec4 passColor;
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| 
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| void main()
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| {
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|     gl_FragData[0] = texture2D(diffuseMap, diffuseMapUV) * passColor;
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| }
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