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			44 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_ESM_DEBUGPROFILE_H
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#define COMPONENTS_ESM_DEBUGPROFILE_H
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#include <string>
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#include "components/esm/defs.hpp"
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#include "components/esm/refid.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    struct DebugProfile
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    {
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        constexpr static RecNameInts sRecordId = REC_DBGP;
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        static constexpr std::string_view getRecordType() { return "DebugProfile"; }
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        enum Flags
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        {
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            Flag_Default = 1, // add to newly opened scene subviews
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            Flag_BypassNewGame = 2, // bypass regular game startup
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            Flag_Global = 4 // make available from main menu (i.e. not location specific)
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        };
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        uint32_t mRecordFlags;
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        RefId mId;
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        std::string mDescription;
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        std::string mScriptText;
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        uint32_t mFlags;
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        void load(ESMReader& esm, bool& isDeleted);
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        void save(ESMWriter& esm, bool isDeleted = false) const;
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        /// Set record to default state (does not touch the ID).
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        void blank();
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    };
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}
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#endif
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