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			44 lines
		
	
	
	
		
			917 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			917 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_GMST_H
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#define OPENMW_ESM_GMST_H
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#include <string>
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#include "variant.hpp"
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#include "components/esm/defs.hpp"
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#include "components/esm/refid.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    /*
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     *  Game setting
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     *
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     */
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    struct GameSetting
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    {
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        constexpr static RecNameInts sRecordId = REC_GMST;
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        /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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        static std::string_view getRecordType() { return "GameSetting"; }
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        uint32_t mRecordFlags;
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        RefId mId;
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        Variant mValue;
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        void load(ESMReader& esm, bool& isDeleted);
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        void save(ESMWriter& esm, bool isDeleted = false) const;
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        void blank();
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        ///< Set record to default state (does not touch the ID).
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    };
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    bool operator==(const GameSetting& left, const GameSetting& right);
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}
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#endif
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