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			38 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef MISC_RESOURCEHELPERS_H
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#define MISC_RESOURCEHELPERS_H
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#include <string>
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#include <string_view>
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namespace VFS
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{
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    class Manager;
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}
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namespace Misc
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{
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    // Workarounds for messy resource handling in vanilla morrowind
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    // The below functions are provided on a opt-in basis, instead of built into the VFS,
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    // so we have the opportunity to use proper resource handling for content created in OpenMW-CS.
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    namespace ResourceHelpers
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    {
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        bool changeExtensionToDds(std::string& path);
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        std::string correctResourcePath(
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            std::string_view topLevelDirectory, std::string_view resPath, const VFS::Manager* vfs);
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        std::string correctTexturePath(std::string_view resPath, const VFS::Manager* vfs);
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        std::string correctIconPath(std::string_view resPath, const VFS::Manager* vfs);
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        std::string correctBookartPath(std::string_view resPath, const VFS::Manager* vfs);
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        std::string correctBookartPath(std::string_view resPath, int width, int height, const VFS::Manager* vfs);
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        /// Use "xfoo.nif" instead of "foo.nif" if available
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        std::string correctActorModelPath(const std::string& resPath, const VFS::Manager* vfs);
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        std::string correctMeshPath(const std::string& resPath, const VFS::Manager* vfs);
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        std::string correctSoundPath(std::string_view resPath, const VFS::Manager* vfs);
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        /// marker objects that have a hardcoded function in the game logic, should be hidden from the player
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        bool isHiddenMarker(std::string_view id);
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        std::string getLODMeshName(int esmVersion, std::string resPath, const VFS::Manager* vfs, unsigned char lod = 0);
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    }
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}
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#endif
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